Friday, June 13, 2008

Prey



Game Play:


Prey is a first-person shooter with the player in control of Tommy as he explores The Sphere and fights the inhabitants aboard the craft. During the game, the player will collect a number of alien weapons, some compare to typical first-person shoot archetypes, others more alien in behavior.
The game's engine introduces two unique aspects to exploration. Portals in the game can transport the player from one area to another instantly; portals can be looked and shot through as well, and can also be traveled in reverse. Unlike the later game Portal, the player cannot create portals directly, and portals remain fixed in space. The game also features variable gravity. Special paths allow the player to walk along them, remaining upright regardless of orientation, though should the player fall off the path, gravity will reassert itself. Small planetoids inside The Sphere can also exhibit their own gravity fields, allowing the player to walk completely around the outside of it.
The player can detach Tommy's spirit from his body, allowing the spirit to roam freely for a short time. The spirit has limited interaction with the environment, though it is able to activate control panels and can use a spirit bow to strike at foes. The spirit force is often used to solve environmental puzzles within the game as well as to locate paths that are not visible to mortal eyes.



Story:


The story focuses on Domasi Tawodi (Cherokee) (aka Tommy), a Cherokee garage mechanic and former U.S. Army soldier living on a Native American reservation in Oklahoma. At the beginning of the game, Tommy is in a bar owned by his girlfriend, Jen. Tommy is tired of living on the reservation, and constantly tries to push his heritage away, while at the same time trying to convince Jen to leave home, if only for a short while, to which she refuses steadfastly. After an unfortunate bar fight, the entire building is lifted up by a gravitational force into a green light above. Tommy, Jen, and Tommy's grandfather, Enisi, are transported back to the massive alien starship called the Sphere. After docking, all three, along with countless other captives, are dragged through the upper levels of the Sphere. Tommy is freed in an explosion set off by a stranger who, despite being cybernetic like most of the Sphere's denizens, appears to be working against it rather than for it.
Tommy witnesses Enisi's death in a brutal alien device. While trying to find Jen, he falls from a walkway and has a near-death experience where he meets with his grandfather's spirit who bestows him with spiritual powers. After returning to the world of the living, Tommy gains the ability to spirit-walk, allowing him to separate from his body to pass through forcefields and operate consoles normally out of reach, as well as the aid of his spirit guide, the ghost of his childhood pet hawk, named Talon. Despite being entrusted by his ancestor's spirits with the mission to protect all of mankind from the sphere's invasion, Tommy can't stop worrying about Jen, and he only cares about how to find and rescue her. As the game's tagline says, "Earth's savior doesn't want the job."


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