Thursday, September 11, 2008

Raiden III

The Raiden series, by contrast, sends just a few assassin tanks, planes, warships and turrets across your path. They fire sparingly but, crucially, rather than spraying bullets randomly across the screen, they fire directly on your position. Now the challenge appears far simpler to the casual observer but, as each of your three types of weapon can only spray randomly back, the challenge is just as great - simply better disguised. What's immediately surprising with Raiden III is just how often you'll lose a life to a single enemy ship whose well-aimed shot you saw coming a mile off but somehow misread. Your ship has slow movement across the screen and so committing to your chosen route through the maze of enemy fire become of paramount importance - going back on yourself is often suicide.

Raiden III's sparse and methodical orthodox approach (as oppose to the fashionable and manic, bullet hell method) across its seven levels informs its whole design. There are some welcome amendments to the series' formula - every weapon comes with auto-fire as standard now and power-ups are kept if you choose to switch weapons mid-way through a level (previously you had to start off again from the weakest iteration). However, there are no complex scoring mechanics - you're rewarded for taking out an enemy ship quickly (up to double the default score per enemy) and there are no gimmicks requiring you to graze bullets or such-like for high-scores (although there is a 'Double' mode where you control two ships by yourself youtube Ikaruga-style). Visually, while the 3D graphics are bright, and the effects responsively vibrant, the environments and enemies are low-textured and are designs we've seen a hundred times before. Likewise the boss encounters lack the imagination of, for example, Treasure's output, failing even to match some of the inventiveness shown in the earlier Raiden games.

But despite these slight shortfalls Raiden III succeeds in being immediate and compulsive playing. It constantly betrays its arcade roots (for example, your score is reset to zero if you use a continue, forcing players to only use one credit when aiming for high-scores). From the aspect ratio (in the arcade the game is vertically aligned meaning, unless you're willing to put your TV on its side - and there is an option - you'll be playing with sizeable borders) to the functional and repetitive play options (Score Attack, Boss Rush and an art gallery) the game's heritage is clear.

Indeed, in many ways, Raiden III's release onto the Playstation 2 only really makes sense within a gaming landscape in which arcades still play an integral part. It's primarily meant to be a way for arcade players to practice at home in order to get good and then go back out into the wild to show off their skill in front of contemporaries (or wide-eyed gaijin). Which makes the game perfect for Hiro from Shinjuku but a little incongruous for Harry from the Cotswolds; the opposite of where a Eurogamer is used to being.

Without this competitive infrastructure surrounding Raiden III (other than the game's internal high-score table) some of the game's appeal and function is undeniably lost. But it's testament to the strength of that design blueprint Seibu Kaihatsu laid down seventeen years ago with the first title, that, even without all of that paraphernalia, this third game is still violently addictive. The only shame is that, when you finally manage to master the game with a single credit (and we're getting close), the only person around to show off in front of is probably a bewildered friend who's just popped round for a friendly game of Pro Evo.

System requirements:

  • OS Windows 2000/XP HOME/Professional
  • CPU Pentium4 1.7GHz , Celeron 2.0 GHz CPU
  • RAM 512MB(Windows2000 256MB , 512MB )
  • DirectX9.0c 64MB(:128MB) T&L (nVidia GeForceFX , ATI Radeon 9000 )
  • DirectX9.0c
  • HDD 500MB
  • CD-ROM 4
Download Links:

Monday, September 1, 2008

Moto GP 2

The first thing you'll notice when comparing the versions side by side is that their menu systems are nearly identical. Unfortunately, this means that the in-game menus don't have PC-specific options, such as the ability to adjust your control setup and graphical configuration. These functions are all handled by the game's launcher, so you have to exit the game and then relaunch to make any changes. The game does all this with short load times and very little fanfare, but it's still a pretty clumsy setup.

Otherwise, MotoGP 2 is a detailed re-creation of the 2002 MotoGP series, and with the changes it makes to last year's title, the experience is a spot-on match. The roster has been updated to match last year's series, with riders such as Valentino Rossi, Max Biaggi, Sete Gibernau, and Daijiro Kato. The track count has gone up to 16, representing all of the series' courses, from Suzuka and Sepang to Brno and Valencia. The 500cc two-stroke machines now share the starting grid with 1,000cc four-stroke bikes such as the Yamaha M1, the Suzuki GSV-R, and the Honda RC211V. The single-player mode provides a wide variety of modes to play in, such as the quick race mode, for those who want to jump right into the action, and the stunt mode, which is an arcadelike game in which you pull off high-speed stunts to score points and unlock new riders. Other modes include time trials to polish your cornering lines on the tracks and a slew of multiplayer modes.

The heart of the single-player game is the career mode, in which you create a rider to compete in the full MotoGP series. In addition to choosing a bike and leathers, you'll distribute attribute points into skills such as cornering, braking, acceleration, and top speed. Additional points are won by completing challenges and winning races, so if you're successful you'll have a pretty skilled racer by the end of the season. Each circuit is run in a sequence and presented as a two-day race event. The first day is for practice and qualification for grid placement, and the second is for the race itself. True to life, races are held rain or shine, and the lines you chose on a sunny practice day might be thrown out completely in the pouring rain of the actual race day. At the end of each series, you can choose to go back and race on any of the previous tracks again or complete any challenges you may have missed to improve your attributes, or you can move on to the next season.

In the end, MotoGP 2 for the PC falls short of its potential. If the developer had spent more time refining the control scheme and graphics to make better use of PC hardware and had added more functionality to the game's menus and multiplayer options, the PC version of MotoGP 2 could have been as good as the Xbox version. To its credit, the game is selling at a budget price, but as it stands, MotoGP 2 for the PC is a simple port that lacks good multiplayer and in-game options, and doesn't re-create the highly functional and rewarding control scheme of the original console game.

System Requirements:

Pentium 450 MHz,

128 MB RAM,

Windows 98/ME/2000/XP,

DirectX 9.0,

DirectX-compatible video card,

DirectX-compatible sound card,

10X CD-ROM drive,

and 615 MB hard-disk space




Wednesday, August 27, 2008

NBA Llive 2008

Lace Up Your Nikes

Last year's game was centered on Superstar abilities and refining the dynasty mode experience to deliver fuller and more dynamic gameplay. Ironically this year's entry in the NBA Live series completely does away with the Superstar abilities that were the focal point for Live 07 and has instead put 08's focus squarely on… nothing. It seems as though the PS2 version is playing catch up to its next-gen counterparts this year, whereas in the past the opposite has been true.

The Dynasty Mode is still intact, but nothing earth shattering has been added to it. You still go through the rigors of the NBA draft with certain ESPN insights guiding you along the way, but it all feels too familiar with no additions coming to the PS2 edition this time around. It's almost as though EA figured that they had maxed out the system's potential so they kept the list of additions to the bare minimum.

What you will see in the way of new features is the FIBA World Championships, which is an eight-team tournament with a solid helping of countries represented. While the rosters aren't accurate for the USA squad, you will see other NBA players distributed to their appropriate homelands. There's also a scenario mode, but it's absolutely nothing that will expand on the amount of time you'll want to spend with NBA Live 08.

On the court things feel just as familiar, and considering what we thought of last year's effort, that isn't exactly a good thing. Passes still move too slowly, almost at a crawl during some points of the game. Player animations are still very rigid and not free flowing in the slightest bit, and without the Superstar abilities you're left really wondering what they spent the last year doing. Sure, you can click the left stick and make your player's hot spots show up on the court. And yes, go-to moves and lock-on defense - which hurts way more than it helps - are a part of this year's game. But where are the new animations? The subtle refinements to the gameplay that we like to see each year? Sadly there really aren't any to speak of.

A Total Benchwarmer

The biggest change that EA Sports has made to NBA Live 08 is that the camera rotation that used to take place on every change of possession has been replaced by an awkward flash transition. Now when the ball changes from one team's possession to another it just flashes you to the new perspective. The whole thing is very disorienting and isn't conducive to running a smooth fast break at all.

Then there's the fact that the gameplay just doesn't feel real. Shaq can somehow make jumpers from behind the free throw line. Shaq making any shot from behind the free throw line is bad enough, but when you see the seven-footer shooting a jump shot, things just aren't right.

The one positive that we can say for the gameplay is that the Superstar abilities are completely removed, making NBA Live 08 less arcadey and more pure basketball. Not to say that Live 08 doesn't revolve around driving and dunking, because it does, but at least you aren't cycling through the equivalent of superpowers during gameplay. That has to count for something.

The visuals in NBA Live 08 are also lacking any form of panache with very little to speak both on the court and off. Player models are blocky and don't move very well on the hardwood and the arenas themselves are a joke to behold. The aforementioned camera flash instead of a smooth pan really feels foreign and has no place at all in NBA Live.

One thing that can be said in favor of the aesthetics of NBA Live 08 on Playstation 2 is that the free throw camera is much better than what's offered in the next-gen alternative. It brings you right behind the player on the charity stripe, so you get a much better feeling for when the ball would naturally be released in his shot motion. Other than that, the visuals are a pretty bare bag of bones.

System Requirements:

System requirements:
Windows 2000/XP/Vista
1.3GHz processor or faster
8x or faster DVD drive
3GB or more hard drive space
DirectX 9.0c compatible sound and video card

Download :




Grand Theft Auto: Vice City

Minimum System Requirements:

800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
128 MB of RAM
8 speed CD / DVD drive
915 MB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)
Sound Card with DirectX 9.0 compatible drivers Keyboard & Mouse

Recommended System Requirements

Intel Pentium IV or AMD Athlon XP processor 256(+) MB of RAM
16 speed CD / DVD drive
1.55 GB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
64(+) MB video card with DirectX 9.0 compatible drivers ("GeForce 3" / "Radeon 8500" or better with DirectX Texture Compression support)
DirectX 9.0 compatible sound card with surround sound
Gamepad (USB or Joystick Port)
Keyboard & Mouse

Cheat List:

See the keyboard? Type the cheats (displayed in CAPs) to get the effect. Note that Cap Sense does not apply to the cheats!
  • THUGSTOOLS ~ Weapon set #1
  • PROFESSIONALTOOLS ~ Weapon set #2
  • NUTTERTOOLS ~ Weapon set #3
  • ASPIRINE ~ Restore health
  • PRECIOUSPROTECTION ~ Gain/restore armor
  • YOUWONTTAKEMEALIVE ~ Increase Wanted Level
  • LEAVEMEALONE ~ Decrease Wanted Level
  • FANNYMAGNET ~ Female actors follow player
  • CERTAINDEATH ~ Tommy smokes a cigarette
  • DEEPFRIEDMARSBARS ~ Player model changed to fat
  • PROGRAMMER ~ Player model changed to skinny
  • STILLLIKEDRESSINGUP ~ Player model changed randomly
  • CHEATSHAVEBEENCRACKED ~ Player model is Ricardo Diaz
  • LOOKLIKELANCE ~ Player model is Lance Vance
  • MYSONISALAWYER ~ Player model is Ken Rosenberg
  • LOOKLIKEHILARY ~ Player model is Hilary King
  • ROCKANDROLLMAN ~ Player model is Love Fist rocker #1
  • WELOVEOURDICK ~ Player model is Love Fist rocker #2
  • ONEARMEDBANDIT ~ Player model is Phil Cassidy
  • IDONTHAVETHEMONEYSONNY ~ Player model is Sonny Forelli
  • FOXYLITTLETHING ~ Player model is Mercedes
  • PANZER ~ Spawns a Rhino Tank
  • TRAVELINSTYLE ~ Spawns a Bloodring Banger
  • GETTHEREQUICKLY ~ Spawns a Bloodring Banger (alternate)
  • GETTHEREFAST ~ Spawns a Sabre Turbo
  • GETTHEREVERYFASTINDEED ~ Spawns a Hotring Racer
  • GETTHEREAMAZINGLYFAST ~ Spawns a Hotring Racer (alternate)
  • THELASTRIDE ~ Spawns a Romero's Hearse
  • ROCKANDROLLCAR ~ Spawns a Love Fist Stretch/Limo
  • RUBBISHCAR ~ Spawns a Trashmaster
  • BETTERTHANWALKING ~ Spawns a Golf Caddie
  • BIGBANG ~ Explodes nearby cars
  • MIAMITRAFFIC ~ Aggressive AI driving on
  • AHAIRDRESSERSCAR ~ All cars become pink
  • IWANTITPAINTEDBLACK ~ All cars become black
  • COMEFLYWITHME ~ Flying cars cheat
  • GRIPISEVERYTHING ~ Vehicle handling improved
  • GREENLIGHT ~ All traffic signals green
  • SEAWAYS ~ Cars hover over water
  • WHEELSAREALLINEED ~ Only car wheels visible
  • LOADSOFLITTLETHINGS ~ Some cars have big wheels
  • HOPINGIRL ~ Actors get into player's current car
  • ALOVELYDAY ~ Weather sunny
  • APLEASANTDAY ~ Weather overcast
  • ABITDRIEG ~ Weather very overcast
  • CANTSEEATHING ~ Weather foggy
  • CATSANDDOGS ~ Weather stormy
  • LIFEISPASSINGMEBY ~ Time compression (speeds up game time)
  • ONSPEED ~ Time compression (alternate)
  • BOOOOOORING ~ Time expansion
  • CHASESTAT ~ Shows Media Level
  • FIGHTFIGHTFIGHT ~ Actors all attack (riot cheat)
  • NOBODYLIKESME ~ Actors attack player
  • CHICKSWITHGUNS ~ Female actors armed
  • CHASESTAT ~ Show media level (when 2+ stars)

Download Game Guide:

Click Here

Download Full Game:

part 1
part 2
Part 3
Part 4
Part 5
Part 6
Part 7

Tekken 3: PC Version


An alien with terriying power is uncovered at an archaeological site. Called Toshin, (Fighting God) this lifeform searches for the souls of powerful fighters. In order to gain such power Heihachi Mishima hosts a new Iron Fist Tournament in an effort to draw Toshin out. Choose from a variety of characters (2 exclusive to the PSX port) and take on foes 1-on-1 with familiar Tekken gameplay. Or try out the volleyball or side-scrolling minigames.


There are over 30 characters in this game and each of those characters has there own fighting style. The maps are in 3-D. If you play in arcade mode you can unlock a new movie for each of the specific characters and also a new character. Survival mode permits you to test your skills with only with limited health. You can play two player mode in this game.

Unlock Hidden Characters:

Doctor Bosconovitch:Each time you beat Tekken Force Mode,you will get a key.Beat Tekken Force Mode for three keys.After that,beat Tekken Force Mode again,you will reach the Final Stage.At this stage,you will battle with Doctor Bosconovitch.Beat him,and you will unlock him at all modes.

Gon:When you unlock Tekken Ball Mode,play at this mode.Your first rival will be Gon.Beat him,and you will unlock himn at all modes.

Kuma:Beat Arcade Mode one time,and you will unlock him at all modes.

Julia:Beat Arcade Mode two times,and you will unlock him at all modes.

Gun Jack:Beat Arcade Mode three times,and you will unlock him at all modes.

Mokujin:Beat Arcade Mode four times,and you will unlock him at all modes.

Anna:Beat Arcade Mode five times,and you will unlock him at all modes.

Bryan:Beat Arcade Mode six times,and you will unlock him at all modes.

Heihachi:Beat Arcade Mode seven times,and you will unlock him at all modes.

Ogre:Beat Arcade Mode eight times,and you will unlock him at all modes.

True Ogre:Beat Arcade Mode nine times,and you will unlock him at all modes.

Panda:At every mode,highlight Kuma and press 0 Button or X Button.Now,you will play with Panda.She has the same moves as Kuma.

Tiger:Beat Arcade Mode with all characters.After that,at every mode,highlight Eddy and press Start Button.Now,you will play with Tiger.He has the same moves as Eddy.



Thursday, August 21, 2008

Sinbad:The legend of seven seas

Action Sequences:
  • Swordfighting - After an on-screen prompt of "Pick Up Thy Joystick!", Sinbad battles with wild animals that have come upon his camp, stone idols that had come to life, other pirates, and the Black Prince himself.
  • The Cyclops - Occasionally, when in remote areas, a cyclops will raid the camp and steal away some of the player's crew. Using a slingshot, the player has to blind the cyclops while avoiding falling boulders.
  • The Shipwreck - Coming across pieces of a broken ship in rough waters, Sinbad must steer his boat through the waves, avoiding rocks and picking up drowning sailors, who will eventually join the crew.
  • The Earthquake - Sinbad falls into an opening chasm in the earth, and must escape in this quite typical platform sequence.


atari games Enjoy five dramatic environments based on the feature film
atari games
atari games Non-stop action and a fighting system that allows Sinbad to perform exhilarating and acrobatic moves with ease
atari games
atari games Use interactive environment features as you battle enemies
atari games
atari games Face off against five mighty bosses, including famous, mythological creatures, such as the Roc and the Sirens
atari games
atari games Upgrade Sinbads abilities and learn advanced moves as you progress through the game
atari games
atari games Find power-ups to aid in your adventure, including earthquakes and summoning a mini-army of skeletons to fight on your side

System requirements:

Operating System: Windows® 98/Me/2000/XP
Processor: Pentium® III 500 MHz or higher
Memory: 64 MB RAM
CD-ROM Drive: 4X Speed
Video: 8 MB Windows® 98/Me/2000/XP-compatible SVGA video card* with DXTC.
Sound: TBD MB Windows® 98/Me/2000/XP-compatible sound card*
DirectX®: DirectX® version 8.1 (included) or higher

Download Links:

Cricket 2007(893Mb)

* Groundbreaking Control: Use the intuitive dual analog Century Stick batting system to select foot choice, shot direction, power and timing. With button controls to loft shots and advance down the track, you're free to crack a full array of shots all around the wicket. Success with the bat also relies upon your batsman's individual skills, allied with his confidence level. A confident batsman maximises his potential to time his shots sweetly - maintaining high confidence can make or break his ability to build a big innings.
* New Cameras: Innovative views from behind the batsman offer a realistic batting perspective, and a reworked Broadcast camera gives you a wider view of the play for more authentic coverage.
* Quickplay Cricket: Play cricket your way by setting your own pace. Crank up the game speed, ease back the difficulty setting and revel in the razzmatazz of Limited Overs or fully-licensed Twenty20 extravaganzas by playing a fast-blast match of hard-hitting sixes - or slow the pace down, slide the difficulty up and steel yourself for a five day Test.

System requirements:
Windows 2000/XP,
1.0 GHz processor,
1.2 GB free hard drive space,
8x DVD-ROM drive,32 MB video card,
DirectX 9.0c compatible sound card,
DirectX version 9.0c,
mouse or dual analogue gamepad.

Download Llink:

Friday, August 15, 2008

Virtual Tennis 3

Virtua Tennis 3 offers several gameplay modes. You can play a single exhibition match, a tournament, some court games or the main part, the World Tour. Single matches and tournaments are pretty self-explanatory - you pick a pro player character and play either a match or a tournament, and you can play with up to four human players assuming you have enough gamepads. Court games let you play many of the mini-games of the world tour mode with your friends.

Single matches play pretty well: the only real problem I noticed was that as soon as you bump up the difficulty level, Virtua Tennis 3 turns into a diving game. To make a shot, you press one of the three shot buttons - the longer you hold the button before the ball comes to your range, harder your return is. However, if you have to run across the court to reach the ball while holding a shot button, the game takes the first available shot in range - which is a diving shot. You can hold off hitting the shot button until the last moment to avoid this, but that means your return is a very weak shot.

In earlier Virtua Tennis games you had to release the shot button to actually take your shot, so you could either take that diving shot from range, or run a bit closer for a more normal high-powered shot, with the added risk of missing the ball if you waited too long. While the shot system of Virtua Tennis 3 is more newbie-friendly, it also makes games against human players at higher skill levels a bit silly as both players constantly dive across the court to reach cross-court balls while trying to get strong returns.

System Requirements :

Download Links:


Download Torrent :

This is a Torrent Download you need Torrent Downloader like uTorrent , BitComet ... etc...

Install Notes :

2)Burn or Mount Using Daemon Tools or Alcohol 120%
3)Install the game
4)Copy the crack
5)Enjoy the GAME !!!



The game begins with you in a small room with glass windows, a test subject. Remeniscent of THX-1138. All you have is an alarm clock and some kind of sleeping pod and then a female digital, yet harmonicly pleasent, voice comes over the intercomm. It begins to instruct you on what to do. And it keeps instructing you. That is essentially the game. There is no real fast paced action, no guys to shoot and kill, no guns to shoot at all actually. Except for the small portal unit you will get.

This is a curious little device. It lets you create a hole in a wall that leads you out another hole somewhere else. To start you can only create Hole A, and not Hole B, hole B is designated by something else and cannot be moved. After you work your way through a few puzzles you pick up the portal device that makes B holes. At that point the game really opens up and challanges your mind and reflexes for that matter.

Essentially the game will have you moving boxes around and putting them on switches to open doors or hold the power on that goes to some device, the boxes often times cant be lifted high enough to be put where they need to, so you need to use the portal device. You also will use portals to redirect the floating ‘power balls’ and to somethings propel yourself to high up area’s, which is where it really gets fun.

The first time I fell into a portal and out the other side, from a high drop, it really showed how it can spit you out at fast speeds, and helps you understand and appreciate inertia. I wont try to spoil too much via this review, but this is realy more of a first person puzzle game, but you really feel you have alot of freedom being able to create doorways to wherever you want. There is the occasional exception, they will put up tiles where you cannot create the portals, requiring you to think outside the box a little bit, but overal, I was never stuck on a single puzzle for longer than 10 minutes. Everything seemed to breeze by fine!

As a game in and of itself, its hard to review this for a dollar amount. Its really a short experience, but it does have a high satisfactory level associated with, and high fun factor. No real frustration at all, once you figure out how a puzzle is solved, you just need to execute, and generally I was able too on my first try.

Overall the game was pretty fun. In the complete package It’s easy to rate the game for what it is, a short challanging run with a bit of a twist at the end. I am going to rate it as that, and not as a stand alone game, simply because 2-3 hours of play is hard to value, espically when at the end you want more!

about downloading:

RFG make Portal standalone!!! no need Half-life 2: Episode Two only 370 mb!!!
Portal™ is a new single player game from Valve. Set in the mysterious Aperture Science Laboratories, Portal has been called one of the most innovative new games on the horizon and will offer gamers hours of unique gameplay.
The game is designed to change the way players approach, manipulate, and surmise the possibilities in a given environment; similar to how Half-Life® 2’s Gravity Gun innovated new ways to leverage an object in any given situation.
Players must solve physical puzzles and challenges by opening portals to maneuvering objects, and themselves, through space

System requirements:

  • Processor: 1.2 GHz Processor
  • OS: Windows, 2000/XP/Me/98
  • Graphic card: DirectX 7 level graphics card
  • Hard Drive: 4.5 GB
  • Memory: 256 MB RAM
  • Other: Internet Connection, DVD-ROM Drive
Download Links:


Friday, July 25, 2008

Fifa 2008 REALODED (ISO)

Get closer to the action than ever before by mastering the skills required to play like a real Soccer player in FIFA 08. Step into the boots of a professional player through a new mode called ?Be A Pro: Co-op Season? that challenges you to master the same disciplines as a real professional football player?from positioning and tackling to reading the field and passing. Step onto the field with your created player to play an entire game as that footballer, and develop him into an elite player over the course of the season. Never before have you been able to approach the game this way, improving your abilities one skill at a time just as if you were a pro. Play with up to three friends playing all fixed to their players on your favorite club, complete individual challenges to develop your player attributes and win glory for the squad, while competing with your friends to develop the best player by season's end. From the moment you step on the pitch, FIFA 08 challenges you to think and react like a real football player by giving you complete control over all of the action. New manual controls enable you to dictate the play with control over through-passing and crossing. Control the goalkeeper in one-on-one situations to deny the striker yourself. Take ultimate control over your defenders with new manual controls that enable you to use the right-stick to quickly switch defenders and choose exactly who you want to control when defending. Plus, now it is more strategic to break down the opposition than ever before with new defensive and positioning logic that ensures players are in the right place at the right time, constantly considering all threats and opportunities. Intelligently manage your club by preparing for each specific opponent using new custom formations. Design your own unique strategy to create the perfect formation and tactics. * Complete Authenticity - Featuring 30 leagues, 30 real stadiums and 14,000 players * Share Replays (PC) - Now you can save and show-off your best games or just the highlights! It is easy to capture a game or key moments and export as a video file to share with your friends and foes.
Platforms: Windows XP, 2000 and Vista.
CPU for XP/2000: Pentium 4 (1,3Ghz) or equivalent.Memory requirements for XP/2000: 256Mb RAM
CPU for Vista: Pentium 4 (1,5Ghz) or equivalent.
Memory requirements for Vista: 512Mb RAM
Free Disk Space required: 3,92GB
Graphic card with 64MB ram as minimum (*)DVD Drive 8x as minimum.
Direct-x 9 or higher installed.
(*) Supported chipsets: NVIDIA GeForce3 or greater (GeForce MX series not supported); ATI Radeon 8500 or greater; Intel 915/945/950/GMA3000. Laptop versions of these chipsets may work but are not supported.
Download Links:
DVD Crack:
CD Key:

Thursday, July 10, 2008

Need For Speed 3: Hot Pursuit

Need for Speed III: Hot Pursuit is a 1998 racing video game, developed by Electronic Arts Canada and published by Electronic Arts. It is the third major title in the Need for Speed series, significantly returning police pursuits as a major part of gameplay. Hot Pursuit remains focused in racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. In addition, police AI is significantly improved over its predecessor, utilizing several tactics to stop both the player and opponent, the game was released for Playstation in March of 1998 and later received a Enhanced port for Microsoft Windows in September of 1998.

Game play:

with police pursuits reintegrated into the game, Hot Pursuit's gameplay now consists of two categories. The first encompasses standard racing, as it has been in its predecessors, The Need for Speed and Need for Speed II, in which the player is allowed to race against one (including split-screen races) or seven other racers in normal circuit racers, knockouts, or tournaments (which allow the player to unlock bonus vehicles and a bonus track). The second category is dubbed the "Hot Pursuit," where police pursuits are included in races; the mode allows the player to select a standard sports car to race against a single opponent in a police-scattered track, and in the PC version only select a police variation of a sports car to pursue and stop all six racers before they complete their race. Completing both Hot Pursuit challenges in the PC version on every track of the game unlocks additional police sports cars.

Two modes were introduced in the game. The two-player split-screen mode allows two players to race using the same computer, while the "knockout" mode consists of 7 races with 8 racers on randomly chosen tracks, and conditions by the game, according to the selected difficulty, the player have chosen before starting the race-series. (Beginner or Expert) Each race consists of two laps, where the driver, who finish racing on the last place will be eliminated from the knockout. All other drivers are advanced to the next round, and carry on with the battle, until there is only one player left, who technically wins the knockout competition. The game also supports network play through a serial port, modem or IPX,TCP protocols, and internet gaming through TCP/IP protocol.

System requirements:

OS: 95/98/Me/XP
CPU: Pentium 166MHz
RAM: 16 MB
Video: 1 MB video card
Sound: DirectX compatible
HDD: 90 MB

Download links:

Thursday, June 19, 2008

Star Wars Empire at War: Forces of Corruption

In the best-selling Star Wars: Empire at War, you controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, face off against them in Star Wars® Empire at War™: Forces of Corruption™ This expansion pack presents a new, unique point of view of the Galactic Civil War as, for the first time ever, you play as an aspiring Underworld figure. Corruption runs through your veins and drives your desire to become the most notorious criminal leader since Jabba the Hutt.
The Rebels have just destroyed the Death Star, and the galaxy is in turmoil. In other words, it’s just the time that you, an ambitious criminal genius named Tyber Zann, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them and more.
Exciting new land-tactical options like customizable, upgradeable bases and guerilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the Underworld, be they new battlefield heroes like Luke Skywalker and Yoda, or even your most bitter rival – Jabba the Hutt.
The ultimate prize awaits: an immense Super Star Destroyer known as the Eclipse. Spanning the length of nearly 11 of the Star Destroyers seen in the original Empire at War, this deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the Death Star. With it under your control, no one will remember the name Jabba the Hutt – Tyber Zann will be the most feared crime lord the Underworld has ever seen…
New strategic gameplay elements
New land-tactical options, customizable, upgradeable bases and guerilla warfare
Control the deadliest ship in the Galaxy, the Eclipse
Note: Star Wars Empire at War needed to play Forces of Corruption Expansion
INSTALL NOTES:1. Unrar.2. Burn or mount with Daemon tools.3. USE CD Key.3. Install the game and apply the CD Key.4. Finish install and click quit instead of play!5.. Follow the CRACK INSTRUCTIONS.
CRACK INSTRUCTIONS:1. Go to my computer and on the Drive that the ISO is mounted on and search for “crack”2. Copy and Paste swfoc.exe and PerceptionFunctionG.dll to C:\Program Files\Lucas Arts\Game Data and then Replace.3. Copy and Paste EAWXLaunch to C:\Program Files\Lucas Arts and Double-Click it to Run the Game.
Minimum system requirements:- CPU: 1 GHz Pentium III or Athlon equivalent- RAM: 256 MB- Hard drive: 1.5 GB Free disk space (plus additional 500 MB after install)- Video card: 32 MB video card with Hardware T&L capability (GeForce3+ / ATI Radeon 8500+)
Recommended system requirements:- CPU: 2 GHz Pentium 4 or Athlon XP or higher- RAM: 512 MB- Hard drive: 1.5 GB Free disk space (plus additional 500 MB after install)- Video card: 64 MB 3D Graphics card with Hardware Vertex and Pixel Shader (VS/PS) Capability (GeForce4+ / ATI Radeon 9000+)


The Mummy

This game is based on the movie of the same name and follows the story of an Egyptian Emperor who betrayed his master ashe was sentenced to mummification in 1290BC.His soul is reawakened by some archaeologists and wreaks havoc upon the land.Taking a third-person perspective, the player guides Rick O'Connor--the hero of the movie--through pyramids and mazes,fighting various villains, living skeletons and Scarab beetles while collecting treasure and solving puzzles along the way.The graphics are excellent, with cut sequences placed between each level to reveal more of the game's plot.The music is directly taken from the score of the film, which adds to the tension and excitement.To help the uninitiated of the gaming world dialogue boxes appear teaching you how to control O'Connor and these also actas a way to point out switches, levers and later on actually help to solve some of the more difficult puzzles.The playing arenas are vast, all with source lighting so as not to reveal too much to the player.With eight levels and 78 hidden bonus features, this game certainly is value for money.The Mummy, like its celluloid brother, is action-packed and fun to play.Fans of the Tomb Raider series, looking for something without Lara, need look no further.

Minimum System Requirements:100% Microsoft Windows(r) 95 or 98 compatible computer system (including latest Direct X 7.0a compatible 32-bit drivers forCD-ROM,
video card,
sound card and input devices)U.S. version Microsoft(r) Windows 95 or 98 operating systemProcessor
Type: Pentium(r) 266 MHz.3D Accelerator Card with at least 8MB of texture memory (see List of Supported Cards)RAM: 32 MB809 MB of uncompressed disk spaceQuad-speed CD-ROM drive (600 KB/second sustained transfer rate).
16-bit High Color,
DirectX 7.0 compatible video card with minimum 8 MB RAM,
and the latest drivers installed100% DirectX 7.0 compatible sound card and download

Wednesday, June 18, 2008

Dracula Origin


Known for its Sherlock Holmes series, independent developer Frogwares has certainly been keeping busy with adventures games. The latest in its lineup is Dracula: Origin, a new adventure based off the epistolary novel Dracula by Bram Stoker written back in 1897. The fascinating dark fairy tale of the Prince of Darkness is revealed as you progress through the game. You don't even have to know much about vampires or Dracula himself to be absorbed in Van Helsing's quest to eliminate the vampire once and for all.

We are introduced to Professor Van Helsing as he's pouring over his life's work and quickly learn through a letter that one of his students, Jonathan Harker, has fallen into Dracula's clutches. Fearing for the safety of Harker's fiancée Mina, Van Helsing rushes over to her place to protect her. It seems that Dracula has taken an interest in Mina, as she looks like his one true love that he had lost and plans to use her body as a host to bring his beloved back. Van Helsing's journey takes him to London, Cairo, Vienna, and then Transylvania, where he must find a way to save Mina and defeat Dracula.

Unlike Sherlock Holmes: Nemesis, Frogwares' previous game, the developers went back to the traditional third person view and made the controls much more user-friendly. While some hardcore adventurers might frown upon it, pixel hunting has been eliminated with the help of the spacebar. Hitting spacebar will light up everything that can be interacted with on screen. You don't have to do this, of course, but it saves a lot of time and energy for you to devote to puzzles rather than scouring the scenery. The menu is easily brought up with the right click of the mouse; the entire game can be played without the use of the keyboard. Like Sherlock Holmes, documents and important notes are jotted down for you as well as dialogue. Using the mouse wheel to scroll quickly through text or inventory items is effortless. It seems that this interface was carefully designed to alleviate any flaws that previous adventure titles had. If Van Helsing could only run with a double click, that would be have perfect. However traveling across each screen doesn't take much time at all, sometimes it'll take you there instantly, but when he is walking, you can't help but wish he'd pick up the pace.

A majority of the puzzles are relevant to the story and the task at hand, so nothing seemed entirely out of place and obscure. Although a lot of it has to do with combining everything that you just picked up; who knew you could use a beaver carcass to help drain a barrel? There are two puzzles that stand out which didn't make much sense, one involving demons and wolves early on and another involving hieroglyphics. After much trial and error (and Google searching how to read Egyptian hieroglyphics) you may get through, but the solution is not entirely obvious. Dracula: Origin does provide a bit of hand holding since you can't leave a certain area until you've completed your task. This prevents needless backtracking, and with the use of the spacebar you'll know that you have everything you need in your inventory. This doesn't necessarily make the game easy, but it does make it a lot more enjoyable for those who do not want to spend their time running back and forth looking for items or wondering what they need to move on.

Another reason for Dracula: Origin's appeal is the presentation and art direction. Loading screens have beautiful artwork of the various locations that you'll visit. Even though you travel to specific cities, most of your exploring is indoors but the attention to detail is impressive, from the decaying manor to the Victorian home. The locations that you visit aren't very large; this is helpful when it comes to collecting items but for some it may seem that the game feels small. It's also a relatively short game if you compare to other adventure titles, but if this was any longer it might start to drag. The deep shade of red is seen everywhere, either in the form of blood, large curtains, or a vase of freshly cut roses. This theme and detail stand out amidst some of the darker environments and even when you're in a fancy living room. The cutscenes are a pleasure to watch; the animation isn't flawless, but a solid effort was put in to bring these characters to life.

The music compliments the scenes well, with eerie violins playing in the background along with chilly piano melodies. The mood changes when you travel to Egypt; the music weaves a desert-like environment with the twang of foreign string instruments. Van Helsing's voice is something to get used to; you'll hear a lot of the same phrases over and over again when you're solving puzzles, but as a whole the voice acting isn't too bad.

Closing Comments
Dracula: Origin is elegant piece of work visually, using well-known fictional characters and blending it into a fun and challenging adventure game. Everything ranging from the puzzles to the music fit in perfectly with the story. Note that this game is not ground-breaking in any way; it uses the old adventure format but with a few tweaks that make it accessible and easier for those who aren't familiar with the genre.

System requirements

CPU: Windows XP/Vista
Video card memory: 64MB
RAM: 512 Mo (1Go with Windows Vista)
Processor: Intel Pentium 4 1.5Ghz/AMD Athlon XP 1500+
Hard disk space: 2.5 GB
DirectX: 9.0c

Install Notes:

1. Unrar.
2. Burn the image.
3. Install the game.
4. Copy the cracked executable over from the Crack directory on CD1 toyour installation directory.
5. Play the game.

Download Links:

Star Trek Elite Force 2


One of the best games to use the Quake 3 game engine on the PC was Star Trek: Voyager Elite Force. Not only was it a very good FPS game in it's own right but it also felt like a Star Trek game, something few, if any, previous Star Trek titles have managed. Unlike the games based on The Next Generation series it also had a full compliment of characters. Do you remember games such as Hidden Evil? Only Data and Picard were present and yet it was supposed to be a Next Generation game. No such skimping was to be seen in Elite Force where all Voyagers’ characters were included and gave the game a very authentic feel.

Of course it is always worrying when a PC game is ported to the PS2. Recently we looked at Soldier of Fortune Gold Edition and to be fair it was poor. Bad framerate, poor graphics and about average in every other department. Elite Force shares some of these faults unfortunately, but has elements which distract you from it's limitations.

Whilst on it's return journey to the Alpha Quadrant, Voyager answers a distress signal only to find that it's a trap. When Voyager arrives at the source of the signal, they find a vessel. They decide to scan the vessel but unfortunately it activates a self defence mechanism and the vessel opens fire on Voyager. Voyager destroys the vessel by firing photon torpedoes at it but the explosion sends Voyager hurtling over a great distance into an unknown area of space. What's more it appears to be a graveyard for spacecraft and just to make things worse there are many races there and some are familiar enemies. Faced with this precarious position, Lt. Commander Tuvok is asked to assemble a Hazard Team to primarily protect the crew and find a way out of the graveyard that they find themselves in.

You play Ensign Alex Munro (Alexander if you choose to be male and Alexandria if you choose to be female and it has no bearing on the game at all which is a shame). You are part of Tuvok's Hazard Team and along with your fellow Hazard Team mates you have the job of getting Voyager out of this mess. The game makes good use of this teamwork and for 95% of the game you actually feel part of a team and not the solitary renegade like you do in most FPS games. In fact only the last part of the game (of which I'll say nothing) calls for you to be on your own and it feels out of character with the rest of the game.

The weapons that you'll come across during the game are impressive. The most impressive of all though is the I-MOD, a weapon that Seven of Nine developed that keeps adjusting its energy frequency so that the Borg (Yes you'll come across them) shields cannot not adjust to it. Of course there's the standard Phaser, Phaser Compression Rifle, Scavenger Weapon and many more.

Your initial task is to free your Hazard Team pals from the clutches of the Borg. It turns out to be a Holodeck training exercise but nevertheless it is an excellent introduction to the game. Additional races you will encounter in the game include the Klingons, Etherians, Scavengers and the Harvesters. The game has a good amount of variety and at no point do you feel that you're replaying an earlier part of the game, something that is all too common in modern FPS games.

Thankfully the game is mostly subtitled. I say mostly because oddly enough it doesn't show any subtitles for your character's speech, which is strange to say the least. It can make character responses to you seem odd too. The subtitles are accompanied by a picture of the character that is talking so it is clear to see who is talking to you. One complaint I would make of the subtitles is that they don't stay onscreen long enough for you to comfortably read them. You are warned textually of changes to mission objectives, which can be accessed any time by pressing the circle button. The suitability for a deaf gamer, overall, is quite good, but it's a shame that the faults we've pointed out couldn't have been put right.

Like most PC to PS2 ports there are a few flies in the ointment and Elite Force is no exception. Graphically the game is only average. This wouldn't be such a problem except for the fact the framerate is rarely stable and hinders your aiming. For the first time ever I tried to play a PS2 game with a USB mouse and keyboard to discount the controller when comparing it to the PC version. Whilst the mouse provided more accurate aiming than the gamepad, the poor framerate still caused problems. If PC games are going to continue to be ported to the PS2 then something has to be done about optimising the game. The single player game, whilst engrossing, doesn't actually last that long and can be completed in 2 or 3 nights. Of course this wouldn't be so bad if the multiplayer side of the game was up to scratch but with only four players maximum and no AI bots to make the numbers up it is a pale imitation of the PC version and will fail to hold your attention for even the smallest amount of time.

Elite Force is a decent game that could have been so much better on the PS2. Unfortunately the faults that do exist with the game are significant and unless you are a Star Trek Voyager nut you're going to disappointed.

Overall Game Rating: 6.8/10 A great PC title that hasn't been ported to the PS2 very well.

Deaf Gamers comment: Munro's comments are unsubtitled and whilst the other characters comments are subtitled they don't remain onscreen long enough.

The alien invaders show no mercy, and neither should you. Hack, blast and vaporize your way into the heart of galactic evil with devastating firepower. Battle through the ravaged hulk of a massive starship, protect an alien colony under siege, face the unknown on a treacherous volcanic planetoid and assault a host of insidious alien strongholds. Where diplomacy fails, the Hazard Team thrives.

A terrifying evil has awakened. Hordes of nightmarish creatures are attacking ships and colonies throughout the galaxy. Evolved for combat, their armies have made easy work of the opposition. Now, it's up to the Hazard Team to respond. Lead your highly trained squad from volcanic worlds to deadly swamps, from starship hulls to the underground cities of long-vanished races, from mercenary space stations to ice planets. Bring the fight to the enemy as the twisting plot unfolds. Seek to uncover the mysterious origins of the invaders and eliminate their threat once and for all.

Game Features:

An arsenal as lethal as your skills is at your disposal. Engage in an epic conflict alongside your teammates.

Missions include both solo and team-based gameplay and range from creating all-out mayhem to stealth infiltration.

Experience stunning visual detail in both characters and environments as rendered by a newly enhanced version of the Quake III Arena™ engine.

Vaporize your opponents in fast-paced multiplayer games such as deathmatch-style Holomatch, Disintegration, Capture the Flag, Action Hero and many more.

Action Trip by Uros "2Lions" Jojic

"But, even so, the story and its colorful characters (the Klingons, Ferengi, Vulcans, etc.); great directing, entertaining and sometimes witty dialogue, expressive voice acting and masterfully paced plot will be one of the main reasons why you'll want to finish Elite Force 2. That feeling I got when I was playing the original; of being a part of a Trek episode; was even stronger in the sequel. The designers had a decent budget and it shows. Even though you might question the game's originality you cannot question the skilful fusion of cinematic and gameplay elements that present the strongest quality of Elite Force 2."

"Finally, one of the things that the gameplay has working for it are the rather entertaining, though not particularly challenging logical puzzles. The good thing about them is that the programmers will make you use your brain in pressure situations. The idea is so good and such an obvious asset that I fail to see why it hasn't been used more often in games. The designers will generally put you in a tight spot (gas leakage, warp core overheat, etc.) and make you solve a logical puzzle under pressure. The great thing about it is that the time continues to pass in real time as you're solving the puzzle, so you'll not only be required to solve it, but solve it fast! Kudos to the ex-Ritual team members for including this novelty in the game."

"Seriously, even though some weird level design decision and venerable AI code may present a fairly serious drawback, the aforementioned qualities of EF2 outweigh the bads. Shooter fans that appreciate the Star Trek universe should go out and buy this game. The single-player is longer than in the original (I can't say exactly now many hours it took me to finish it, but it's certainly more than it took me to beat the original). There are also a lot of secret areas, and if you collect enough golden ships, you can unlock bonus maps. The multiplayer is standard and not exactly the game's main selling point, but at least it's present."


Windows 98, 2000, Me, XP:

3D Hardware Accelerator with 100% DirectX 9.0 compatible 32 MB video card and drivers,

Pentium III 600 MHz or Athlon processor,

128 Mb RAM,

1.3GB of uncompressed hard drive disk space for game files ,

plus 200 Mb for the Windows swap file,

100% DirectX 9.0 compatible sound card.

Multiplayer Requirements:

Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported,

Internet play requires a 100% Windows 98/ME/2000/XP compatible 56 Kbps (or faster) modem.

CD1 50MB Parts

CD2 50MB Parts