Thursday, June 19, 2008

Star Wars Empire at War: Forces of Corruption



Description
In the best-selling Star Wars: Empire at War, you controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, face off against them in Star Wars® Empire at War™: Forces of Corruption™ This expansion pack presents a new, unique point of view of the Galactic Civil War as, for the first time ever, you play as an aspiring Underworld figure. Corruption runs through your veins and drives your desire to become the most notorious criminal leader since Jabba the Hutt.
The Rebels have just destroyed the Death Star, and the galaxy is in turmoil. In other words, it’s just the time that you, an ambitious criminal genius named Tyber Zann, have been waiting for. Quench your thirst for power as you build and lead your own forces of scum and villainy. Spread corruption throughout the galaxy using new strategic gameplay elements to influence other factions, steal their funds, slow their production, spy on them and more.
Exciting new land-tactical options like customizable, upgradeable bases and guerilla warfare allow for innovative battlefield tactics. Take command of and confront new fighting units for all factions (Rebel B-wings, Imperial TIE interceptors, Super Star Destroyers and more). Take down anyone who stands in your way of ruling the Underworld, be they new battlefield heroes like Luke Skywalker and Yoda, or even your most bitter rival – Jabba the Hutt.
The ultimate prize awaits: an immense Super Star Destroyer known as the Eclipse. Spanning the length of nearly 11 of the Star Destroyers seen in the original Empire at War, this deadliest capital ship in the galaxy comes equipped with a superlaser rivaling that of the Death Star. With it under your control, no one will remember the name Jabba the Hutt – Tyber Zann will be the most feared crime lord the Underworld has ever seen…
Features
New strategic gameplay elements
New land-tactical options, customizable, upgradeable bases and guerilla warfare
Control the deadliest ship in the Galaxy, the Eclipse
Note: Star Wars Empire at War needed to play Forces of Corruption Expansion
INSTALL NOTES:1. Unrar.2. Burn or mount with Daemon tools.3. USE CD Key.3. Install the game and apply the CD Key.4. Finish install and click quit instead of play!5.. Follow the CRACK INSTRUCTIONS.
CRACK INSTRUCTIONS:1. Go to my computer and on the Drive that the ISO is mounted on and search for “crack”2. Copy and Paste swfoc.exe and PerceptionFunctionG.dll to C:\Program Files\Lucas Arts\Game Data and then Replace.3. Copy and Paste EAWXLaunch to C:\Program Files\Lucas Arts and Double-Click it to Run the Game.
Minimum system requirements:- CPU: 1 GHz Pentium III or Athlon equivalent- RAM: 256 MB- Hard drive: 1.5 GB Free disk space (plus additional 500 MB after install)- Video card: 32 MB video card with Hardware T&L capability (GeForce3+ / ATI Radeon 8500+)
Recommended system requirements:- CPU: 2 GHz Pentium 4 or Athlon XP or higher- RAM: 512 MB- Hard drive: 1.5 GB Free disk space (plus additional 500 MB after install)- Video card: 64 MB 3D Graphics card with Hardware Vertex and Pixel Shader (VS/PS) Capability (GeForce4+ / ATI Radeon 9000+)









password:


www.ourpcgame.blogspot.com


The Mummy




This game is based on the movie of the same name and follows the story of an Egyptian Emperor who betrayed his master ashe was sentenced to mummification in 1290BC.His soul is reawakened by some archaeologists and wreaks havoc upon the land.Taking a third-person perspective, the player guides Rick O'Connor--the hero of the movie--through pyramids and mazes,fighting various villains, living skeletons and Scarab beetles while collecting treasure and solving puzzles along the way.The graphics are excellent, with cut sequences placed between each level to reveal more of the game's plot.The music is directly taken from the score of the film, which adds to the tension and excitement.To help the uninitiated of the gaming world dialogue boxes appear teaching you how to control O'Connor and these also actas a way to point out switches, levers and later on actually help to solve some of the more difficult puzzles.The playing arenas are vast, all with source lighting so as not to reveal too much to the player.With eight levels and 78 hidden bonus features, this game certainly is value for money.The Mummy, like its celluloid brother, is action-packed and fun to play.Fans of the Tomb Raider series, looking for something without Lara, need look no further.


Minimum System Requirements:100% Microsoft Windows(r) 95 or 98 compatible computer system (including latest Direct X 7.0a compatible 32-bit drivers forCD-ROM,
video card,
sound card and input devices)U.S. version Microsoft(r) Windows 95 or 98 operating systemProcessor
Type: Pentium(r) 266 MHz.3D Accelerator Card with at least 8MB of texture memory (see List of Supported Cards)RAM: 32 MB809 MB of uncompressed disk spaceQuad-speed CD-ROM drive (600 KB/second sustained transfer rate).
16-bit High Color,
DirectX 7.0 compatible video card with minimum 8 MB RAM,
and the latest drivers installed100% DirectX 7.0 compatible sound card and drivers.game download
www.ourpcgame.blogspot.com

Wednesday, June 18, 2008

Dracula Origin


Review:

Known for its Sherlock Holmes series, independent developer Frogwares has certainly been keeping busy with adventures games. The latest in its lineup is Dracula: Origin, a new adventure based off the epistolary novel Dracula by Bram Stoker written back in 1897. The fascinating dark fairy tale of the Prince of Darkness is revealed as you progress through the game. You don't even have to know much about vampires or Dracula himself to be absorbed in Van Helsing's quest to eliminate the vampire once and for all.

We are introduced to Professor Van Helsing as he's pouring over his life's work and quickly learn through a letter that one of his students, Jonathan Harker, has fallen into Dracula's clutches. Fearing for the safety of Harker's fiancée Mina, Van Helsing rushes over to her place to protect her. It seems that Dracula has taken an interest in Mina, as she looks like his one true love that he had lost and plans to use her body as a host to bring his beloved back. Van Helsing's journey takes him to London, Cairo, Vienna, and then Transylvania, where he must find a way to save Mina and defeat Dracula.

Unlike Sherlock Holmes: Nemesis, Frogwares' previous game, the developers went back to the traditional third person view and made the controls much more user-friendly. While some hardcore adventurers might frown upon it, pixel hunting has been eliminated with the help of the spacebar. Hitting spacebar will light up everything that can be interacted with on screen. You don't have to do this, of course, but it saves a lot of time and energy for you to devote to puzzles rather than scouring the scenery. The menu is easily brought up with the right click of the mouse; the entire game can be played without the use of the keyboard. Like Sherlock Holmes, documents and important notes are jotted down for you as well as dialogue. Using the mouse wheel to scroll quickly through text or inventory items is effortless. It seems that this interface was carefully designed to alleviate any flaws that previous adventure titles had. If Van Helsing could only run with a double click, that would be have perfect. However traveling across each screen doesn't take much time at all, sometimes it'll take you there instantly, but when he is walking, you can't help but wish he'd pick up the pace.


A majority of the puzzles are relevant to the story and the task at hand, so nothing seemed entirely out of place and obscure. Although a lot of it has to do with combining everything that you just picked up; who knew you could use a beaver carcass to help drain a barrel? There are two puzzles that stand out which didn't make much sense, one involving demons and wolves early on and another involving hieroglyphics. After much trial and error (and Google searching how to read Egyptian hieroglyphics) you may get through, but the solution is not entirely obvious. Dracula: Origin does provide a bit of hand holding since you can't leave a certain area until you've completed your task. This prevents needless backtracking, and with the use of the spacebar you'll know that you have everything you need in your inventory. This doesn't necessarily make the game easy, but it does make it a lot more enjoyable for those who do not want to spend their time running back and forth looking for items or wondering what they need to move on.


Another reason for Dracula: Origin's appeal is the presentation and art direction. Loading screens have beautiful artwork of the various locations that you'll visit. Even though you travel to specific cities, most of your exploring is indoors but the attention to detail is impressive, from the decaying manor to the Victorian home. The locations that you visit aren't very large; this is helpful when it comes to collecting items but for some it may seem that the game feels small. It's also a relatively short game if you compare to other adventure titles, but if this was any longer it might start to drag. The deep shade of red is seen everywhere, either in the form of blood, large curtains, or a vase of freshly cut roses. This theme and detail stand out amidst some of the darker environments and even when you're in a fancy living room. The cutscenes are a pleasure to watch; the animation isn't flawless, but a solid effort was put in to bring these characters to life.


The music compliments the scenes well, with eerie violins playing in the background along with chilly piano melodies. The mood changes when you travel to Egypt; the music weaves a desert-like environment with the twang of foreign string instruments. Van Helsing's voice is something to get used to; you'll hear a lot of the same phrases over and over again when you're solving puzzles, but as a whole the voice acting isn't too bad.

Closing Comments
Dracula: Origin is elegant piece of work visually, using well-known fictional characters and blending it into a fun and challenging adventure game. Everything ranging from the puzzles to the music fit in perfectly with the story. Note that this game is not ground-breaking in any way; it uses the old adventure format but with a few tweaks that make it accessible and easier for those who aren't familiar with the genre.

System requirements

CPU: Windows XP/Vista
Video card memory: 64MB
RAM: 512 Mo (1Go with Windows Vista)
Processor: Intel Pentium 4 1.5Ghz/AMD Athlon XP 1500+
Hard disk space: 2.5 GB
DirectX: 9.0c

Install Notes:

1. Unrar.
2. Burn the image.
3. Install the game.
4. Copy the cracked executable over from the Crack directory on CD1 toyour installation directory.
5. Play the game.


Download Links:

Star Trek Elite Force 2



Review:

One of the best games to use the Quake 3 game engine on the PC was Star Trek: Voyager Elite Force. Not only was it a very good FPS game in it's own right but it also felt like a Star Trek game, something few, if any, previous Star Trek titles have managed. Unlike the games based on The Next Generation series it also had a full compliment of characters. Do you remember games such as Hidden Evil? Only Data and Picard were present and yet it was supposed to be a Next Generation game. No such skimping was to be seen in Elite Force where all Voyagers’ characters were included and gave the game a very authentic feel.

Of course it is always worrying when a PC game is ported to the PS2. Recently we looked at Soldier of Fortune Gold Edition and to be fair it was poor. Bad framerate, poor graphics and about average in every other department. Elite Force shares some of these faults unfortunately, but has elements which distract you from it's limitations.

Whilst on it's return journey to the Alpha Quadrant, Voyager answers a distress signal only to find that it's a trap. When Voyager arrives at the source of the signal, they find a vessel. They decide to scan the vessel but unfortunately it activates a self defence mechanism and the vessel opens fire on Voyager. Voyager destroys the vessel by firing photon torpedoes at it but the explosion sends Voyager hurtling over a great distance into an unknown area of space. What's more it appears to be a graveyard for spacecraft and just to make things worse there are many races there and some are familiar enemies. Faced with this precarious position, Lt. Commander Tuvok is asked to assemble a Hazard Team to primarily protect the crew and find a way out of the graveyard that they find themselves in.

You play Ensign Alex Munro (Alexander if you choose to be male and Alexandria if you choose to be female and it has no bearing on the game at all which is a shame). You are part of Tuvok's Hazard Team and along with your fellow Hazard Team mates you have the job of getting Voyager out of this mess. The game makes good use of this teamwork and for 95% of the game you actually feel part of a team and not the solitary renegade like you do in most FPS games. In fact only the last part of the game (of which I'll say nothing) calls for you to be on your own and it feels out of character with the rest of the game.

The weapons that you'll come across during the game are impressive. The most impressive of all though is the I-MOD, a weapon that Seven of Nine developed that keeps adjusting its energy frequency so that the Borg (Yes you'll come across them) shields cannot not adjust to it. Of course there's the standard Phaser, Phaser Compression Rifle, Scavenger Weapon and many more.

Your initial task is to free your Hazard Team pals from the clutches of the Borg. It turns out to be a Holodeck training exercise but nevertheless it is an excellent introduction to the game. Additional races you will encounter in the game include the Klingons, Etherians, Scavengers and the Harvesters. The game has a good amount of variety and at no point do you feel that you're replaying an earlier part of the game, something that is all too common in modern FPS games.

Thankfully the game is mostly subtitled. I say mostly because oddly enough it doesn't show any subtitles for your character's speech, which is strange to say the least. It can make character responses to you seem odd too. The subtitles are accompanied by a picture of the character that is talking so it is clear to see who is talking to you. One complaint I would make of the subtitles is that they don't stay onscreen long enough for you to comfortably read them. You are warned textually of changes to mission objectives, which can be accessed any time by pressing the circle button. The suitability for a deaf gamer, overall, is quite good, but it's a shame that the faults we've pointed out couldn't have been put right.

Like most PC to PS2 ports there are a few flies in the ointment and Elite Force is no exception. Graphically the game is only average. This wouldn't be such a problem except for the fact the framerate is rarely stable and hinders your aiming. For the first time ever I tried to play a PS2 game with a USB mouse and keyboard to discount the controller when comparing it to the PC version. Whilst the mouse provided more accurate aiming than the gamepad, the poor framerate still caused problems. If PC games are going to continue to be ported to the PS2 then something has to be done about optimising the game. The single player game, whilst engrossing, doesn't actually last that long and can be completed in 2 or 3 nights. Of course this wouldn't be so bad if the multiplayer side of the game was up to scratch but with only four players maximum and no AI bots to make the numbers up it is a pale imitation of the PC version and will fail to hold your attention for even the smallest amount of time.

Elite Force is a decent game that could have been so much better on the PS2. Unfortunately the faults that do exist with the game are significant and unless you are a Star Trek Voyager nut you're going to disappointed.

Overall Game Rating: 6.8/10 A great PC title that hasn't been ported to the PS2 very well.

Deaf Gamers comment: Munro's comments are unsubtitled and whilst the other characters comments are subtitled they don't remain onscreen long enough.


The alien invaders show no mercy, and neither should you. Hack, blast and vaporize your way into the heart of galactic evil with devastating firepower. Battle through the ravaged hulk of a massive starship, protect an alien colony under siege, face the unknown on a treacherous volcanic planetoid and assault a host of insidious alien strongholds. Where diplomacy fails, the Hazard Team thrives.

A terrifying evil has awakened. Hordes of nightmarish creatures are attacking ships and colonies throughout the galaxy. Evolved for combat, their armies have made easy work of the opposition. Now, it's up to the Hazard Team to respond. Lead your highly trained squad from volcanic worlds to deadly swamps, from starship hulls to the underground cities of long-vanished races, from mercenary space stations to ice planets. Bring the fight to the enemy as the twisting plot unfolds. Seek to uncover the mysterious origins of the invaders and eliminate their threat once and for all.

Game Features:

An arsenal as lethal as your skills is at your disposal. Engage in an epic conflict alongside your teammates.

Missions include both solo and team-based gameplay and range from creating all-out mayhem to stealth infiltration.

Experience stunning visual detail in both characters and environments as rendered by a newly enhanced version of the Quake III Arena™ engine.

Vaporize your opponents in fast-paced multiplayer games such as deathmatch-style Holomatch, Disintegration, Capture the Flag, Action Hero and many more.

Action Trip by Uros "2Lions" Jojic

"But, even so, the story and its colorful characters (the Klingons, Ferengi, Vulcans, etc.); great directing, entertaining and sometimes witty dialogue, expressive voice acting and masterfully paced plot will be one of the main reasons why you'll want to finish Elite Force 2. That feeling I got when I was playing the original; of being a part of a Trek episode; was even stronger in the sequel. The designers had a decent budget and it shows. Even though you might question the game's originality you cannot question the skilful fusion of cinematic and gameplay elements that present the strongest quality of Elite Force 2."

"Finally, one of the things that the gameplay has working for it are the rather entertaining, though not particularly challenging logical puzzles. The good thing about them is that the programmers will make you use your brain in pressure situations. The idea is so good and such an obvious asset that I fail to see why it hasn't been used more often in games. The designers will generally put you in a tight spot (gas leakage, warp core overheat, etc.) and make you solve a logical puzzle under pressure. The great thing about it is that the time continues to pass in real time as you're solving the puzzle, so you'll not only be required to solve it, but solve it fast! Kudos to the ex-Ritual team members for including this novelty in the game."

"Seriously, even though some weird level design decision and venerable AI code may present a fairly serious drawback, the aforementioned qualities of EF2 outweigh the bads. Shooter fans that appreciate the Star Trek universe should go out and buy this game. The single-player is longer than in the original (I can't say exactly now many hours it took me to finish it, but it's certainly more than it took me to beat the original). There are also a lot of secret areas, and if you collect enough golden ships, you can unlock bonus maps. The multiplayer is standard and not exactly the game's main selling point, but at least it's present."



Requirements:

Windows 98, 2000, Me, XP:

3D Hardware Accelerator with 100% DirectX 9.0 compatible 32 MB video card and drivers,

Pentium III 600 MHz or Athlon processor,

128 Mb RAM,

1.3GB of uncompressed hard drive disk space for game files ,

plus 200 Mb for the Windows swap file,

100% DirectX 9.0 compatible sound card.

Multiplayer Requirements:

Internet (TCP/IP) and LAN (TCP/IP and IPX) play supported,

Internet play requires a 100% Windows 98/ME/2000/XP compatible 56 Kbps (or faster) modem.

CD1 50MB Parts



CD2 50MB Parts




Serial

http://rapidshare.com/files/109332153/Elite_Forces_2_Serial.txt

Password:

tinku


Terminator 3




Anyone who's played the team-based Battlefield: 1942 should immediately understand the basic mechanics of Terminator 3: War of the Machines (which, by the way, shouldn't be confused with the T3: Rise of the Machines, recently released for next-gen consoles). You play as either a mechanical killing machine on the Skynet side or as a fleshy resistance fighter (equally adept at killing) on the Tech-Com side. Each side has a handful of character class choices, each ostensibly offering its own strengths and weaknesses. Human suppliers, for example, have limited weapons but can dole out ammunition; flying Terminator FK's can zip around quickly, but can't capture bases. Humans have a few vehicles they can drive, and the Terminators have one (although two of the Terminator classes are vehicles). With the exception of the Terminator's lumbering tank mech, though, all the vehicles are cars -- you won't find any boats or airplanes here.


War of the Machines offers three gameplay modes, including an objective-based mission mode, basic deathmatch, and a capture-and-hold game where you earn points by securing and keeping bases (similar to Battlefield's conquest mode). The game is specifically designed to be played online, though you can play parts of it with computer-controlled bots. So, at least in theory, all the ingredients are in place for a decent online shooter.

Unfortunately, things went sour somewhere. First, the game's performance is terrible. Even in single-player games, the engine would constantly choke and stagger, making us wait for it to catch up with what was supposed to be going on. The graphics are passable, but nothing special, and the model animations are stilted and seemingly incomplete. The sound, too, is sub par -- everything from explosions to ambient noises sound flat and unimpressive


War of the Machines' biggest cluster of problems, however, spout from its failure to live up to its own basic design. At heart, it's a game designed to be played over the Internet, but I was only able to find two-four online servers at any given time (there's a built-in matchmaking service), and those servers all seemed to be running on dinky cable modems with outrageous pings. For a game designed for online play, it's dumbfounding (emphasis on "dumb") that Atari hasn't provided a single dedicated server at the time that this review was written. At best, it shows a basic lack of understanding in how to launch an online game; at worst, it suggests that Atari simply lost interest at some point and couldn't be bothered with anything beyond getting the game on shelves.

The aforementioned single-player game isn't much better. There is no traditional, story-driven campaign, which will disappoint many fans of the Terminator franchise. Like Battlefield: 1942, it just drops you into multiplayer maps with computer-controlled enemies and allies. Unfortunately, the options available in setting up a single-player game are mysteriously anemic -- you can't change the difficulty or AI levels, you can only play the capture-and-hold variant (which is too bad, as the mission is far better), and you can't change respawn times or capture/time limits. Technically, you could get around these ghastly limitations by starting a multiplayer LAN game with only your computer on it, but I don't expect many players to figure that out; it's inexplicable why these options weren't allowed in the single-player game to begin with.



Once you get a solo game started, things don't improve much. The artificial intelligence is dumber than a bag of rocks (and I'm talking the really stupid kinds of rocks, like quartz or feldspar). Enemies will often run right past you and into danger. It's so easy to win games against these opposing nitwits that it doesn't come within a mile of being fun. The pinnacle of the AI's prowess seems to be saying things like "Attack the human!" over and over and over again. You can play as Arnie if you're the highest scoring unit on the human side, but he's basically a fast-moving heavy unit, and barely has any lines in the game.

The game's environments and level design are the last straw. The limited environments wobble between post-apocalyptic cityscapes and military installations set right at the brink of SkyNet's disastrous awakening. The maps are rife with pointless dead ends, long stretches of mundane terrain, dry land, and not much that keeps you interested.




With an inaccessible multiplayer and a deeply flawed single-player game, there's just not much to like in Terminator 3: War of the Machines. It's a game that feels incomplete and practically abandoned by its publisher. You'll probably have more fun going back to your copy of Battlefield and trying some of the free modifications released for it in the past few months.


Minimum:
1 GHz processor,
128 MB RAM,
1 GB hard drive space,
4x CD-ROM drive,
64 MB video card that supports hardware T&L,
mouse,
keyboard


Download Links:

http://rapidshare.com/files/109960527/Part_1.rar
http://rapidshare.com/files/109960532/Part_2.rar
http://rapidshare.com/files/109960529/Part_3.rar

Password:

s7or4x

Batman Vengeance


Review:

In Batman: Vengeance, the gritty underworld of Gotham ignites as Batman becomes the target of a nerve-rattling conspiracy. After the Joker plummets to his death in an attempt to kill Batman, Gotham's criminals quickly escalate their schemes to gain power. Batman discovers subtle links in these seemingly unrelated crimes, but is forced undercover after being framed for an attack on Commissioner Gordon. Hunted by the police, the Dark Knight must pinpoint the unseen enemy weaving this sinister web before Gotham City falls to a fiery demise.

Batman: Vengeance introduces the most versatile 3-D Batman game yet, with more than 500 animated movements, special fighting moves, and a multifunctional cape with its own AI. For the first time, players can journey through a fully rendered 3-D Gotham City with Batman's sleek weapons and devices at their fingertips, including the BatGrapple, BatScope, Batarang, BatLauncher, flash bombs, and more. There is a huge array of gameplay modes: exploring, fighting, first-person shooter, driving, flying, freefall, and puzzles.

The Gotham City environment, reconstructed in full 3-D, contains 19 playable maps, including the rooftops, Gotham Industrial Research, and the Batcave. There are also more than 40 minutes of cinematics featuring the original voice cast of TV's The New Batman Adventures. The game's original story line was collaboratively written by Warner Bros. and DC Comics from the files of The New Batman Adventures. The Dolby 5.1 surround sound soundtrack features original music inspired by the TV series.

Batman: Vengeance is based on the TV cartoon that ran in the 1990s.

Though the show drew inspiration from both Tim Burton's blockbuster motion picture and the official DC comic series, the Batman cartoon distinguished itself with its outstanding voice acting (featuring the likes of Mark Hamill, Roddy McDowall, and David Warner) and its distinctive look.
All of the cartoon's scenery and characters looked extremely simple--Batman himself had a literally square jaw and a pair of triangles for eyes, but he always looked great leaping into action against his enemies, thanks to the cartoon's extremely fluid animation. Batman: Vengeance tries to capture the look of the cartoon series, and in some ways, it succeeds.

Its characters, especially Batman, look much as they did in the later years of the cartoon show, and many of them, especially Batman, are animated extremely well.


Min System Requirements:
System: PII 450 or equivalent
RAM:128 MB RAM
CD-ROM: 4X CD-ROM
Video Memory: 32 MB VRAM
Mouse: Yes
Sound Board: Yes
DirectX: DirectX v8.1

Recommended System Requirements
System: PIII 700 or equivalent
RAM: 128 MB RAM
CD-ROM: 8X CD-ROM


Download Links:

Tuesday, June 17, 2008

Swat 3: Elite Edition



GamePlay:
As the name indicates, the game is based on CQB tactics. The player is in charge of a 5-man SWAT element, and unlike other tactical shooters, such as the comparable Rainbow Six games, the player is a police officer; therefore arresting rather than simply shooting suspects on sight is the primary objective. The improper use of deadly force (when a suspect is wounded and unable to use weapons, has surrendered or poses no threat) is penalized in the game.
The single player game features four elective weapons; the HK MP5 and MP5SD, the Benelli M1 Super 90 and the Colt M4A1, in addition to the Colt M1911 side arm issued to all LAPD officers. All of these feature a flashlight and some have modifications to give SWAT a tactical advantage in certain situations; for example, the M4A1 can fire 'beanbag' less than lethal rounds which hurt but do not kill targets, and the M1 Super 90 has secondary breaching ammunition for shooting locks out of doors. Others have a selection of full metal jacket and expanding hollow point ammunition, whose effectiveness depends upon the situation and the target.



Unlike some other games, some weaponry and ammunition is actually able to penetrate through walls, which makes spray-firing a risk, as a stray bullet can pass through a wall and hit an innocent.
Firearms are augmented by a number of tactical aids, such as CS gas and flashbang grenades, chemical lightsticks, breaching explosives and the 'opti-wand'; a miniature camera on a telescopic wand used for searching around corners, an update to the mirror-on-a-stick solution used by real life police.
SWAT officers are outfitted much like in real life, with some advancements for the game's near-futuristic (in 1999) setting; these are used to explain elements of gameplay, such as the HUD; officer's fully enclosed helmets have relevant information, such as ammunition counts and a target reticule projected onto the faceplate.
Instead of traditional health points, SWAT3 has a health 'scale' more similar to a life bar, representing sensors monitoring blood loss and body temperature. Wounds cannot be healed mid-mission, and an officer can take very few hits before being incapacitated. This necessitates the use of flashbangs when entering an area, to distract and disorient armed suspects waiting in ambush.




The game has three difficulty levels; easy, medium and hard, which increase the aggression and tactical intelligence of suspects and reduces their likelihood of surrender. There is also a 'response time' options for AI officers and suspects, ranging from 1 to 20 milliseconds, which dictates how quickly officers and suspects respond to changing situations.
Within a mission, the game has two 'modes': stealth, and dynamic. In stealth mode, officers move slowly and cautiously, use the opti-wand on doorways and corners, speak softly, do not use flashbangs and pick locked doors instead of destroying them. Suspects are unaware of or can lose track of the police in stealth mode, and the police gain an element of surprise, especially if the player opts to start the mission in stealth mode. When a suspect is encountered, the game automatically switches to dynamic mode. In dynamic mode, officers move quickly, speak loudly and shout, and use flashbangs and breaching explosives when appropriate. The player can switch freely between stealth and dynamic modes.





Missions:
The original game had 16 missions total, ranging from fast deployment to VIP protection. Some of the maps are based on true locations such as the LA City Hall and the Convention Center. The expansions added more maps, but neither of them is used on the 5-man campaign, only with the additional 10-man campaign that was distributed later on Sierra's website.
The earlier missions are more routine SWAT call outs, keeping the learning curve shallow for new players, the first being search warrant service to the home of Martin Brenner, a suspected freeway sniper. This serves as a basic introduction to the game. The next mission introduces Sovereign America for the first time, with an arrest warrant served on one Victor Getts, suspected of vehicular manslaughter, bomb making and membership of Sovereign America.
The bombing of the Turkish embassy, and kidnap of ambassador Jemil Kemal introduces the Kurdish People's Party. This is followed by an invasion of the home of Donald Foreman, CEO of a large cable provider by a heavily armed group, holding Foreman, his wife Linda, and his two children to ransom.
The Orthodox Patriarch Alexei III and his retinue are held in an Orthodox Cathedral by an armed group is the first incident connected to the treaty signing, as the bishop is visiting Los Angeles to attend the signing. Matters are complicated by the private security team hired to protect Alexei. This security team provide an unknown variable. Completely randomly, they will either attack the SWAT team, attack the terrorists or do absolutely nothing. This changes every time you play the mission and there is no way of knowing what they will do.
The downing of the aircraft of the Algerian president by a Surface-to-Air missile becomes a serious international incident and marks the entrance of the People's Liberation Party. The resulting chaos caused by the shutdown of LAX has created a significant number of vulnerable targets for more missiles, including the plane of Russian president, Igor Stomas. The missile is traced to a waterworks construction site, and SWAT is dispatched to investigate. Soon after, the PLP storms a television studio during an afternoon talk show, holding LA Mayor Marlin Fitzpatrick, Tolerance Defense League Chairman Herman Moyer, host Donna Briggs and many members of the audience and station staff hostage. The group demands an international broadcast of their message of Soviet reunification. The People's Liberation Party again targets President Stomas at his penthouse suite at the Carlysle Hotel, demanding a flight to Moscow with the intention of taking Stomas with them.



SWAT's next task is the arrest warrant for Ric Peters at his nightclub, The Phoenix, when he and Malta are finally identified as the mysterious group responsible for both the Foreman home invasion and Cathedral incident. They also have to deal with a failed bank heist by Sovereign America, who have holed themselves up in the bank.
In the final run up to the treaty signing, SWAT is given VIP protection duty for dignitaries at a pre-signing meeting at the Los Angeles Convention Center (which, until 2006, regularly hosted the E3 video games convention). The day goes smoothly until multiple armed suspects attempt to disrupt this meeting, holding several important politicians hostage.
The People's Liberation Party strike again after the convention center incident in another attempt to disrupt the treaty signing, creating a national emergency by taking over the LAX control tower, broadcasting false Air Traffic Control information (resulting in a midair collision) and installing another Surface-to-Air missile launcher at the top of the tower, threatening aircraft carrying dignitaries headed to the treaty signing. Air Force 1 is briefly in the area but is diverted quickly to Edwards Air Force Base. Despite danger the President of the United States being averted, there are many more civilian planes waiting to be diverted to other airports, the FAA closing down LAX after the earlier collision. SWAT storm the tower from the basement and soon restore order.
SWAT is required for VIP protection duty at a World Trade Organization conference at the Ventura Hotel, accompanying the Treaty signing. Death threats have been received by some of the attendees from various militia factions, and several militia men storm the building. This is followed shortly afterwards by the bombing of an electric substation leaving most of LA without power, save for Municipal buildings with backup generators. This was apparently a diversion, to allow Sovereign America forces led by Tobias Stromm (A Fred Phelps type character) himself to take over City Hall, for what Stromm calls an "end of the world vigil". It transpires that Sovereign America was the winner of the auction for one of the suitcase nukes, now installed and guarded by Stromm at the top of the tower, and Sovereign America intends to destroy the entire city in a last stand, but thankfully SWAT, after a tremendous battle, arrest Stromm and save the city.
During the final preparations for the Treaty signing, and the celebrations afterward, suspicious personnel observed entering the storm drain system near UCLA, where a parade is supposed to pass, carrying heavy equipment and overheard talking about demolitions. The storm drain system had already been cleared once by police officers - after being alerted to these developments, SWAT is sent in to investigate, finding a mysterious armed group disguised as gas masked maintenance workers.
Finally, SWAT is tasked with protecting the Treaty signing. In a last ditch attempt to stop the signing, the People's Liberation Party attack, hiding a second suitcase nuke in the building and taking many dignitaries hostage. Despite this, with the intervention of SWAT, the treaty signing is completed successfully. Mission failure results in the nuclear destruction of Los Angeles.
On the Bank level one of the people in the bank has a name of Marie Bonds. She says her husband is in the harbor division. This is "Sweet Cheeks" Marie from the Police Quest series. She is the wife of Sonny Bonds. This is an obvious reference of the Sierra Police Quest series.


System requirements

  • Microsoft Windows 95/98,
  • Pentium 233 MHz,
  • 32 Mb RAM,
  • 550Mb Hard Disk Space,
  • 4 Speed CD-ROM,
  • 800x600 SVGA High Color Monitor,
  • 4 Mb Video Card, DirectX 7,
  • Windows-compatible soundcard.


Download Links:

Patch and keygen:

Commandos 3 Destination Berlin

GamePlay:
The game contains very similar gameplay to the previous games, with the similar 'point and click' approach. However, it has hardly any hotkeys as compared to the previous installment, and the user has to use buttons at the bottom of the screen on the action bar. As in Commandos 1 and 2, you are able to see all enemies on the map, follow their movements, and make attacks depending on their behavior. There are a few differences, such as the addition of an 'Assault Rifle' - a weapon less powerful than a rifle, but more powerful than a pistol. Also, all units are able to use weapons such as the grenade, rather than just the Sapper as in previous games. The previous "knapsack" setup simply showing a picture of all the items the currently selected commando has in his possession superimposed over a picture of a rucsac has been abandoned in favor of a "box". When the inventory is selected, there are multiple blocks to put items in, such as grenades(1 block) pistols(1 block) rifles(4 blocks horizontal) enemy uniforms(4 blocks square) submachineguns(4 blocks square) and timebombs(2 blocks horizontal). when searching enemies bodies or supply crates, a similar, but smaller box is shown for their capacity. Commandos such as the green beret or spy, who in earlier games have only been armed with the regulation pistol, can now use almost all the small arms available, except for the sniper rifle. While adding realism (the commandos are no longer useless outside their area of expertise), some players complain this robs the commandos of their individual roles within the group, making them more general. This does however, make the missions less linear, owing to the fact that the same job can done by different commandos.
The new "cover mode" ability allows the player to leave commandos waiting at a door or behind cover, ready to shoot at any enemy that comes within range, often with more accuracy than when controlled manually. This gives the option of ambushes, and more defensive tactics.
As for the Commandos themselves, there are only 6 returning to this installment. They are: The Green Beret, The Sniper, The Diver, The Sapper, The Spy and The Thief.
Instead of the previous, long, single campaign, this game is broken down into 3 campaigns: Central Europe, Normandy and Stalingrad; each containing a various amount of missions, some shorter than others.


Overview:
In some of the bleakest moments of the war, this team of crack specialists carries out missions of pivotal importance to Allied success. Stealth and secrecy are their tools across 10 missions in which you'll control a squad of elite commandos in real time. Commandos 3 offers tactical missions ranging from assassination and sabotage to evidence theft and rescues. Your country needs you, soldier.


Minimum System Requirements
CPU speed greater than or equal to 2000 MHz
DirectX version 4.09 or greater
OS Type equal to 32-bit
Physical memory greater than or equal to 512 MB
A video card greater than or equal to 128 MB video memory

Commands
You have six commandos at your disposal, each with unique skills: sniper, sapper, thief and so forth. Much of the game's strategy is based in how you choose to employ your troops, and how you coordinate their actions as a squad. You may not have access to all your commandos on every mission; the game assigns your team and equipment prior to starting a level. Try experimenting with each commando's equipment and skills to learn their capabilities and find a comfort zone.

Download Links:

Forgotten Realms: Demon Stone


Within the dominion of high fantasy, there are two staples upon which you can always rely. Running parallel are J.R.R. Tolkien's The Lord of the Rings and the Dungeons & Dragons universes--the former of which stays grounded thanks to a Victorian travelogue-level of mundane detail, and the latter of which benefits from a voluminous world and detailed mythos. A couple of years ago, Northern California-based developer Stormfront Studios established an accessible, enjoyable formula for melding the high-fantasy feel with visceral action in The Lord of the Rings: The Two Towers, and now it brings the same to the Dungeons & Dragons world. Forgotten Realms: Demon Stone is an evolutionary step above what Stormfront did with The Lord of the Rings: The Two Towers, and players who appreciate that brand of brute-force, hack-and-slash gameplay should find in it a great-looking and enjoyable, if somewhat familiar, experience.


A party of heroic characters that goes out on grand quests is the very bedrock of the Dungeons & Dragons experience--and, really, of all its high-fantasy ilk--and Demon Stone delivers this staple on multiple levels. The story begins years ago, when Slaad Lord Ygorl and the Githyanki General Sereka, the malevolent leaders of two powerful, destructive armies that have been fighting over the right to pillage the world of Faerûn, find themselves imprisoned in a mystical Demon Stone by a clever wizard named Blackstaff. Now jump to the present, where three individual adventurers--Rannek the fighter, Illius the sorcerer, and Zhai the rogue--find themselves allied on a battlefield rife with orcs. Each is there with his or her own agenda, though upon entering the secret chamber that houses the Demon Stone and accidentally freeing the evil antagonists, the three find that their fates are intertwined. Consequently, they embark on a quest to re-imprison Ygorl and Sereka. The story is pretty archetypal, though the inclusion of two antagonists who are also at each other's throat is a nice one, and overall, the story's delivered quite well. The game uses nice, quick cutscenes to keep the story moving, and it usually manages to do so without disrupting the flow of the action too much.

D&D aficionados will be especially interested to know that Demon Stone was scripted by R.A. Salvatore, who has authored a vast number of novels based on the D&D world of Forgotten Realms. His familiarity with the subject matter is apparent, because he employs a great many characters and locales that those familiar with the Forgotten Realms universe will recognize.
Within this nicely established Dungeons & Dragons scenario, Demon Stone proceeds to hurl seemingly insurmountable numbers of foes at your party of three. Though the numbers can seem overwhelming, your party is more than capable of handling the workload. Melee combat is the primary means of taking out the bad guys, which mostly consists of a few three-button combos. However, as you play, you'll learn the nuances of the system, such as riposte and recovery moves, charged attacks, and the all-important coup de grâce move, which is great for finishing an enemy who has been knocked down but is threatening to get back on his or her feet. On top of the core combat, each character also has a ranged attack, a unique supermove, a team-up move that lets you call upon your teammates for a quick assist, and a screen-clearing team supermove. All of these actions are quite useful when the odds are heavily stacked against you. Once you get the hang of one character, the other two are pretty easy to adapt to, since all three share a lot of the same basic moves.
Of course, each has his or her own specific strengths too. Rannek's core melee moves are particularly brutal, and players will likely find him the easiest to use overall, because he doesn't require an incredible amount of finesse to use well. Illius the sorcerer possesses strength that resides in his ranged spells, which are more powerful than the other characters' ranged attacks, making them more useful for dispensing out-of-reach enemies. Zhai's stealth moves make her the most unique of the three, simply because her mechanics are unlike anything that either Rannek or Illius has. When playing as Zhai, you'll notice that shadowy areas are highlighted with a distinct speckled glow. If you move into a shadowed area for a second, you essentially become invisible for a short period of time. Save for a few specific instances, the game doesn't really demand that you sneak around your enemies a lot. However, when you're stealthed, you can creep up on unsuspecting enemies to execute them with single moves, which can be quite satisfying.


While the game seems fairly friendly to basic button-mashing tactics in the beginning, it's quite necessary to understand the strengths and abilities of your party, which becomes apparent after the first few levels. Fortunately, Demon Stone does a pretty good job of introducing the basic combat tactics over the course of the first two levels. But even on the default difficulty, the game offers a respectable challenge--know that if you have three or four trolls surrounding you, it won't take long for them to empty your health bar. The boss battles can also be particularly tough, as they tend to require some specific tactics which aren't always obvious, and they don't leave a lot of room for slop. Though the only hard save points in the game exist at the end of each level, Demon Stone breaks the levels up into nicely sized chunks--so in spite of the occasional tough fight, we rarely found ourselves having to replay more than five minutes of action after one of our characters expired.

As you vanquish enemies, your characters pick up gold and earn experience that can be used to both purchase new armor and learn new abilities. The character building isn't nearly as deep as in a full-fledged D&D role-playing game, but your characters do become noticeably more powerful as you advance through the game, and new equipment purchases are actually reflected in the characters' appearances, which is a really nice touch. Admiring the wicked new armor or weapon upgrade you just purchased for your character is one of those small pleasures that helps bring the whole experience together.

You'll only have direct control over one party member at a time, while the computer handles the off characters. You can switch between them on the fly at any time with just a tap of the D pad. The friendly artificial intelligence can be a little inconsistent at times, and though it doesn't really require too much babysitting and is rarely a liability, there are times that it could be a little more proactive. This issue aside, the gameplay remains relentless throughout, and the ability to switch characters at any time, along with the gradual introduction of new, more powerful moves, helps keep the action interesting. Stormfront makes sure the game doesn't overstay its welcome, though, and by the time you finish the roughly 10-hour campaign, you'll probably have had your fill of the game's patented gameplay style. It's too bad that there isn't a co-op mode, though, which is something that EA introduced in The Return of the King, the follow-up to Stormfront's The Two Towers. Such a feature might have provided a good reason to revisit the game beyond playing it at a harder difficulty level.

Download Links: