Showing posts with label α¢тιση α∂νєηтυяє gαмєѕ. Show all posts
Showing posts with label α¢тιση α∂νєηтυяє gαмєѕ. Show all posts

Wednesday, August 27, 2008

Grand Theft Auto: Vice City


Minimum System Requirements:

800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
128 MB of RAM
8 speed CD / DVD drive
915 MB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
32 MB video card with DirectX 9.0 compatible drivers ("GeForce" or better)
Sound Card with DirectX 9.0 compatible drivers Keyboard & Mouse


Recommended System Requirements

Intel Pentium IV or AMD Athlon XP processor 256(+) MB of RAM
16 speed CD / DVD drive
1.55 GB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
64(+) MB video card with DirectX 9.0 compatible drivers ("GeForce 3" / "Radeon 8500" or better with DirectX Texture Compression support)
DirectX 9.0 compatible sound card with surround sound
Gamepad (USB or Joystick Port)
Keyboard & Mouse




Cheat List:

See the keyboard? Type the cheats (displayed in CAPs) to get the effect. Note that Cap Sense does not apply to the cheats!
  • THUGSTOOLS ~ Weapon set #1
  • PROFESSIONALTOOLS ~ Weapon set #2
  • NUTTERTOOLS ~ Weapon set #3
  • ASPIRINE ~ Restore health
  • PRECIOUSPROTECTION ~ Gain/restore armor
  • ICANTTAKEITANYMORE ~ Kill self
  • YOUWONTTAKEMEALIVE ~ Increase Wanted Level
  • LEAVEMEALONE ~ Decrease Wanted Level
  • FANNYMAGNET ~ Female actors follow player
  • CERTAINDEATH ~ Tommy smokes a cigarette
  • DEEPFRIEDMARSBARS ~ Player model changed to fat
  • PROGRAMMER ~ Player model changed to skinny
  • STILLLIKEDRESSINGUP ~ Player model changed randomly
  • CHEATSHAVEBEENCRACKED ~ Player model is Ricardo Diaz
  • LOOKLIKELANCE ~ Player model is Lance Vance
  • MYSONISALAWYER ~ Player model is Ken Rosenberg
  • LOOKLIKEHILARY ~ Player model is Hilary King
  • ROCKANDROLLMAN ~ Player model is Love Fist rocker #1
  • WELOVEOURDICK ~ Player model is Love Fist rocker #2
  • ONEARMEDBANDIT ~ Player model is Phil Cassidy
  • IDONTHAVETHEMONEYSONNY ~ Player model is Sonny Forelli
  • FOXYLITTLETHING ~ Player model is Mercedes
  • PANZER ~ Spawns a Rhino Tank
  • TRAVELINSTYLE ~ Spawns a Bloodring Banger
  • GETTHEREQUICKLY ~ Spawns a Bloodring Banger (alternate)
  • GETTHEREFAST ~ Spawns a Sabre Turbo
  • GETTHEREVERYFASTINDEED ~ Spawns a Hotring Racer
  • GETTHEREAMAZINGLYFAST ~ Spawns a Hotring Racer (alternate)
  • THELASTRIDE ~ Spawns a Romero's Hearse
  • ROCKANDROLLCAR ~ Spawns a Love Fist Stretch/Limo
  • RUBBISHCAR ~ Spawns a Trashmaster
  • BETTERTHANWALKING ~ Spawns a Golf Caddie
  • BIGBANG ~ Explodes nearby cars
  • MIAMITRAFFIC ~ Aggressive AI driving on
  • AHAIRDRESSERSCAR ~ All cars become pink
  • IWANTITPAINTEDBLACK ~ All cars become black
  • COMEFLYWITHME ~ Flying cars cheat
  • GRIPISEVERYTHING ~ Vehicle handling improved
  • GREENLIGHT ~ All traffic signals green
  • SEAWAYS ~ Cars hover over water
  • WHEELSAREALLINEED ~ Only car wheels visible
  • LOADSOFLITTLETHINGS ~ Some cars have big wheels
  • HOPINGIRL ~ Actors get into player's current car
  • ALOVELYDAY ~ Weather sunny
  • APLEASANTDAY ~ Weather overcast
  • ABITDRIEG ~ Weather very overcast
  • CANTSEEATHING ~ Weather foggy
  • CATSANDDOGS ~ Weather stormy
  • LIFEISPASSINGMEBY ~ Time compression (speeds up game time)
  • ONSPEED ~ Time compression (alternate)
  • BOOOOOORING ~ Time expansion
  • CHASESTAT ~ Shows Media Level
  • FIGHTFIGHTFIGHT ~ Actors all attack (riot cheat)
  • NOBODYLIKESME ~ Actors attack player
  • CHICKSWITHGUNS ~ Female actors armed
  • OURGODGIVENRIGHTTOBEARARMS ~ All actors armed
  • CHASESTAT ~ Show media level (when 2+ stars)


Download Game Guide:

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Download Full Game:

part 1
part 2
Part 3
Part 4
Part 5
Part 6
Part 7

Thursday, August 21, 2008

Sinbad:The legend of seven seas


Action Sequences:
  • Swordfighting - After an on-screen prompt of "Pick Up Thy Joystick!", Sinbad battles with wild animals that have come upon his camp, stone idols that had come to life, other pirates, and the Black Prince himself.
  • The Cyclops - Occasionally, when in remote areas, a cyclops will raid the camp and steal away some of the player's crew. Using a slingshot, the player has to blind the cyclops while avoiding falling boulders.
  • The Shipwreck - Coming across pieces of a broken ship in rough waters, Sinbad must steer his boat through the waves, avoiding rocks and picking up drowning sailors, who will eventually join the crew.
  • The Earthquake - Sinbad falls into an opening chasm in the earth, and must escape in this quite typical platform sequence.




Features:

• atari games Enjoy five dramatic environments based on the feature film
atari games
• atari games Non-stop action and a fighting system that allows Sinbad to perform exhilarating and acrobatic moves with ease
atari games
• atari games Use interactive environment features as you battle enemies
atari games
• atari games Face off against five mighty bosses, including famous, mythological creatures, such as the Roc and the Sirens
atari games
• atari games Upgrade Sinbads abilities and learn advanced moves as you progress through the game
atari games
• atari games Find power-ups to aid in your adventure, including earthquakes and summoning a mini-army of skeletons to fight on your side


System requirements:

Operating System: Windows® 98/Me/2000/XP
Processor: Pentium® III 500 MHz or higher
Memory: 64 MB RAM
CD-ROM Drive: 4X Speed
Video: 8 MB Windows® 98/Me/2000/XP-compatible SVGA video card* with DXTC.
Sound: TBD MB Windows® 98/Me/2000/XP-compatible sound card*
DirectX®: DirectX® version 8.1 (included) or higher

Download Links:

Friday, August 15, 2008

Half.Life.2.Portal.*STANDALONE*

Review:

The game begins with you in a small room with glass windows, a test subject. Remeniscent of THX-1138. All you have is an alarm clock and some kind of sleeping pod and then a female digital, yet harmonicly pleasent, voice comes over the intercomm. It begins to instruct you on what to do. And it keeps instructing you. That is essentially the game. There is no real fast paced action, no guys to shoot and kill, no guns to shoot at all actually. Except for the small portal unit you will get.

This is a curious little device. It lets you create a hole in a wall that leads you out another hole somewhere else. To start you can only create Hole A, and not Hole B, hole B is designated by something else and cannot be moved. After you work your way through a few puzzles you pick up the portal device that makes B holes. At that point the game really opens up and challanges your mind and reflexes for that matter.

Essentially the game will have you moving boxes around and putting them on switches to open doors or hold the power on that goes to some device, the boxes often times cant be lifted high enough to be put where they need to, so you need to use the portal device. You also will use portals to redirect the floating ‘power balls’ and to somethings propel yourself to high up area’s, which is where it really gets fun.

The first time I fell into a portal and out the other side, from a high drop, it really showed how it can spit you out at fast speeds, and helps you understand and appreciate inertia. I wont try to spoil too much via this review, but this is realy more of a first person puzzle game, but you really feel you have alot of freedom being able to create doorways to wherever you want. There is the occasional exception, they will put up tiles where you cannot create the portals, requiring you to think outside the box a little bit, but overal, I was never stuck on a single puzzle for longer than 10 minutes. Everything seemed to breeze by fine!

As a game in and of itself, its hard to review this for a dollar amount. Its really a short experience, but it does have a high satisfactory level associated with, and high fun factor. No real frustration at all, once you figure out how a puzzle is solved, you just need to execute, and generally I was able too on my first try.

Overall the game was pretty fun. In the complete package It’s easy to rate the game for what it is, a short challanging run with a bit of a twist at the end. I am going to rate it as that, and not as a stand alone game, simply because 2-3 hours of play is hard to value, espically when at the end you want more!

about downloading:

RFG make Portal standalone!!! no need Half-life 2: Episode Two only 370 mb!!!
Portal™ is a new single player game from Valve. Set in the mysterious Aperture Science Laboratories, Portal has been called one of the most innovative new games on the horizon and will offer gamers hours of unique gameplay.
The game is designed to change the way players approach, manipulate, and surmise the possibilities in a given environment; similar to how Half-Life® 2’s Gravity Gun innovated new ways to leverage an object in any given situation.
Players must solve physical puzzles and challenges by opening portals to maneuvering objects, and themselves, through space


System requirements:

  • Processor: 1.2 GHz Processor
  • OS: Windows, 2000/XP/Me/98
  • Graphic card: DirectX 7 level graphics card
  • Hard Drive: 4.5 GB
  • Memory: 256 MB RAM
  • Other: Internet Connection, DVD-ROM Drive
Download Links:

  • http://rapidshare.com/files/64959258/RFG_Postal_StandAlone.part1.rar
  • http://rapidshare.com/files/64954939/RFG_Postal_StandAlone.part2.rar
  • http://rapidshare.com/files/64950125/RFG_Postal_StandAlone.part3.rar
  • http://rapidshare.com/files/64945284/RFG_Postal_StandAlone.part4.rar

Tuesday, June 17, 2008

Prince Of Persia: Sands Of Time


Rerview:
Passing through India en route to Azad, King Shahraman and his son, the Prince of Persia, defeated the powerful Maharajah of India with the promise of honor and glory. After looting the city and capturing a giant hourglass full of sand, a mysterious dagger, and the Maharajah's daughter Farah along with other treasures, they continue to Azad. A dying Vizier, who had betrayed the Maharajah and aided King Shahraman in return for a share of the spoils, demands to have the dagger, as he was promised his choice of the Maharajah's treasures. But Shahraman refuses to take the dagger from his son, who captured it first. Denied also the hourglass itself, of which was to go to the sultan of Azad as a gift, the Vizier who wishes to harness the power of the Sands in the hourglass for himself, making him an immortal god and giving him control over time itself, tricks the Prince into opening the hourglass in Azad. When the Prince uses the dagger to unleash the Sands of Time from the hourglass, the Sands destroy the kingdom and turn all living beings into hideous sand creatures. Only the Prince, the Vizier, and Princess Farah, the kidnapped daughter of the Maharajah, remain unchanged due to their possessions; the Prince's dagger, the Vizier's staff, and Farah's medallion (there are a handful of unimportant survivors, such as two people who escape with Farah and a guard who assists you during the Azad defence system puzzle, who is possessed after his part).


On a journey to repair the damage he has caused, the Prince teams with Farah to return the Sands of Time to the hourglass by using the Dagger of Time, which also gives the Prince limited control over the flow of time. Before they reach their destination, the Prince and Farah form a romantic relationship. However, the prince sees Farah steal the dagger of Time while viewing the future through a Sand Vortex.The Prince knows that Farah has every reason to hate him for conquering her people, and he suspects that Farah plans to steal the Dagger of Time from him. While the Prince sleeps, Farah does at a later time take the Dagger, as well as his sword, and attempts to return the Sands to the hourglass herself, leaving only her medallion behind with the Prince. When the Prince catches up with her, she is being attacked by sand creatures, and is knocked into the hourglass chamber through a hole in the floor. The prince tries to grab her hand, but only manages to grab the Dagger of Time by its blade, causing him severe pain. Farah, seeing that he won't let go of the Dagger choses to do so herself and falls to her death.
Afterwards, the Prince uses the Dagger to return the Sands to the hourglass, and the timeline reverts to the point prior to the battle against the Maharajah. As a result, the relationship between Farah and himself is a memory that only he possesses. However, the Prince still has the Dagger in his possession, even in the past. He goes to find Farah, to warn her of the Vizier's treachery before the Sands are released, and to give her the Dagger of Time. At this point, it is revealed all of the Prince's narration in the menus and cut-scenes from the game were actually him recounting his adventures to Farah, in an attempt to warn her. But as the Prince shares his epic story with her, he is confronted by the evil Vizier, who still yearns for the Dagger, and eternal life. He plans to kill Farah and blame her murder on the prince.


After defeating the Vizier, and preventing the opening of the hourglass, the Prince offers the Dagger to Farah. She questions why he needed to invent such a fantastic story. After he responds with a coldly-received kiss, he rewinds time a moment and instead agrees with her, that it was just a story. As he leaves, she asks him his name, and is left dumbfounded when he tells her to call him "Kakolookiyam"[3], the name of a fairy-tale hero that Farah's mother told her stories about as a child and that only she would know of. (In the previous timeline, Farah had explained the significance of this word to the Prince).





GamePlay:

Prince of Persia: The Sands of Time combines exploration and combat to create a unique synthesis. Both elements make use of the Prince's acrobatic capability and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress. The cultural setting of the game provides many linguistically interesting inscriptions to be found on walls.
During combat, many of the same moves vital to the player in other situations can be put to use to overpower enemies. Such an example is the ability of the Prince to rebound off walls in order to strike enemies decisively. You can also vault over the enemies backs and then finish them off in two hits. The player generally attacks enemies and blocks using a sword, although other objects/factors, such as the Dagger of Time and its time-control abilities eventually prove to be critical to victory.


A pivotal gameplay element is the Prince's Dagger of Time. It contains "charges" of the Sands of Time from the hourglass that allow the Prince to control time. The Prince has the ability to "reverse" time and travel up to ten seconds into the past. While using this ability, all sounds and previous action play backwards, and the play environment accurately resets to its previous state. For example, if the Prince was struck by an enemy attack during the rewind period, the health he lost will be given back to him, or a bridge that was destroyed a few seconds ago will repair itself. The Dagger also allows the prince to slow down time, and freeze his enemies, using it as a main-gauche to attack them directly.
The Dagger does not come with an unlimited number of uses. However, defeated enemies leave behind piles of the Sands of Time, which can be absorbed by the Dagger to replenish its stock. The stock can also be replenished by absorbing Sand clouds. This encourages the player to confront and vanquish enemies (as opposed to avoiding them) in order to replenish the power to manipulate time during the more tricky acrobatic sections of the game. It must, however be noted that if the player does not absorb the Sand from a fallen enemy in about five seconds, said enemy will come back to life. Extra Sand glasses can be gained by collecting eight Sand clouds, and extra Sand tanks (which are used for different powers than the Sand glasses) are gained by vanquishing sixteen enemies after having collected a new glass.






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PASSWORD : dj1sly

Prince Of Persia Warrior Within

When Prince of Persia: The Sands of Time was released last year, it was a very pleasant surprise. The game was an action adventure offering in the truest sense of the term, featuring beautifully detailed levels, environmental puzzles, and, of course, the acrobatic Prince of Persia himself. It was an amazingly faithful modernization of a beloved classic. With the newest iteration in the series, Warrior Within, developer Ubisoft Montreal appears to have addressed the biggest complaints about its forebear, which specifically involved its repetitive combat and short length. Yet while Warrior Within's new combat and satisfyingly long campaign improve on last year's game, the now darker tone falls somewhat flat compared to the storybook atmosphere in The Sands of Time. In addition, technical issues on the Xbox and PS2 platforms also mar the experience a bit. However, make no mistake: Warrior Within is a still a very worthy sequel.

Warrior Within continues the prince's story from last year's game, so, because the prince has unleashed the mystical Sands of Time, he finds himself pursued relentlessly by a menacing time monster called the Dahaka. The Dahaka is a beast that devours everything in its path like a walking black hole, so to escape it for good, the prince decides he must travel to the past to kill the Empress of Time to prevent the creation of the sands entirely. Sound like a conundrum? Well, if you can accept Back to the Future, you shouldn't have any trouble suspending your disbelief for the plot in Warrior Within...although the game is probably meant to be taken more seriously than the Michael J. Fox film. The prince's journey takes him to a ruined fortress on the Island of Time, where you'll find yourself fighting inside the castle, in mysterious caves, and in the outdoor gardens, where some of the game's most attractive level architecture can be found.
Warrior Within borrows a page from the Legend of Zelda: A Link to the Past in that you'll be exploring in the same areas in two different time periods. Special rooms scattered throughout the fortress let you to shift back and forth between the past and the present, and areas of the castle will change accordingly depending on the time period. So, for example, the clockwork tower that had delicate machinery and giant working gears in the past looks run-down and broken in the present day, with tree branches poking through walls and ruined pieces of machinery scattered on the floor. Of course, the path you take to navigate each room also changes depending on the time period you're in.


The new time travel mechanic serves to lengthen the game, but it also adds an element of backtracking that wasn't present in The Sands of Time. This isn't to say that Warrior Within involves as much open-ended wandering as, for example, a Metroid game. For the most part, the game still plays in a very linear way, but in some of the later levels (which feel like they were a bit rushed), it isn't always made clear which direction you should be going in. An in-game map always shows your current location, as well as the time period you should be in, but the lack of detail in the map makes it impossible for you to know exactly how you need to get to your next stop. This can sometimes lead to a bit of frustration as you fumble about, but, for the most part, it isn't a problem...so long as you're paying attention to the clues the game gives you. The good news is that even discounting the time lost from deaths and wandering aimlessly, Warrior Within is a much longer game than The Sands of Time. In fact, it should take the average player around 15 to 20 hours to complete. While the middle of the game feels like it drags a bit, an interesting twist toward the end has a drastic effect on gameplay. This same twist also freshens things up for the home stretch, which ultimately delivers you to the final, rather difficult, boss fight.
Like last year's game, the prince has the ability to rewind time for a few seconds to correct mistakes. This is a clever game conceit that lets you make up a missed jump or a combat blunder without wasting time to reload the game. There are also other time-related abilities, such as speed, which come in handy for both combat and getting through traps. There are additional spell-like abilities that can knock back and damage multiple enemies that surround the prince. All these are limited by sand slots, which can be recharged by defeating enemies in combat or by breaking open jars and other items strewn about various rooms.



The biggest new addition to the game is a deeper combat mechanic. The prince is now capable of dozens of different weapon combos, and these are context sensitive depending on whether you are holding a single weapon or dual-wielding two weapons. With a single weapon in hand, you can grab enemies and throw them. You can even strangle them. Dual-wielding takes away your throw options, but it lets you perform much more powerful weapon combos. What's interesting is that the effect of your moves changes depending on what type of weapon you have in your left hand, which is the prince's less-dominant hand. With a mace in your right hand, you can knock opponents to the ground, while a sword in your left hand lets you to chop enemies in half with certain combos. The weapon in your left hand also degrades with use, so you'll always need to pick up new ones that are dropped by fallen foes. Otherwise, you can choose to throw your secondary weapon at enemies in attempts to impale or behead them. You can, of course, still vault off of enemies and walls for more-powerful slashing attacks, and a new pole-swinging attack has been added. There's also plenty of blood and gore in Warrior Within to further spice things up. As a result, beheadings and halved bodies are par for the course once you get used to the better fighting moves.




With all these new moves available, you can imagine that there's a lot more combat in Warrior Within than in The Sands of Time. It's also quite a bit more difficult in spots. Enemies will come at you several more at a time, so you'll need to become proficient with your moves to survive. Eventually, though, you'll find that you can get through the game more efficiently when you quickly end battles by throwing opponents off of high ledges rather than laboriously finishing them off with your weapons. There are a few boss fights in the game, but, unfortunately, quite a bit of recycling has been employed, so these confrontations aren't as memorable as they could have been. What's more, most of the high-level weapon combos are all but useless against bosses, because these combos tend to get blocked. You'll end up relying mostly on dodging and the simplest of combos to steadily winnow health away from bosses.


Despite the revamped combat, the strength of Warrior Within, as in the last game, lies in its environmental puzzles. As the prince, you'll need to rely on your vast array of acrobatic moves to navigate your way through many cleverly designed rooms and traps. You can still jump, wall run, climb, mantle, swing, and vault your way from ledge to ledge and from branch to branch. You can also now make swashbuckler-style controlled falls by sinking your sword into wall tapestries and then sliding straight down as you slice through them to slow your descents. Completing the game's fiendish puzzles and navigating your way through each room tends to be extremely fun and satisfying, and it's made all the more enjoyable by the well-animated moves of the prince and the beautifully designed levels. For the most part, the rooms you go through look quite natural and do not appear as big Rube Goldberg apparatuses. This natural-looking level architecture contributes greatly toward successfully immersing you in the game's world.
The developer has even found a way to add yet more intensity to the trap-and-hazard-laden rooms of Warrior Within. Several times throughout the game, you'll meet up with the mystical Dahaka. Each of these meetings kicks off an intense chase where you must navigate several sets of hazards quickly and without hesitation, lest the Dahaka catch you. The Dahaka sequences offer a nice change of pace, but our only complaint is that the camera angles used during these scenes seem to have been picked for cinematic effect rather than efficacy of control. Consequently, repeating a chase scene a few extra times due to less-than-ideal camera angles can be frustrating.


The biggest disappointment with Warrior Within, though, actually has nothing to do with its technical gameplay. With the new emphasis on combat, which has been spiced up with added blood and gore (and an M rating), the game has taken on a much darker tone. The new prince in Warrior Within is no longer the dignified, self-deprecating nobleman he was in The Sands of Time. Instead, he comes off as an arrogant brute who yells out conceited taunts during combat, such as "You should be honored to die by my sword!" and "Why do you even bother?" While the new attitude could be explained away by his desperation, it all serves to make the prince a much-less-likable character. Add in the soundtrack, which has some bass-heavy, heavy metal influences, and the wistful fairy tale style of The Sands of Time has given way to a game that feels like it's trying a little too hard to be edgy.
Some technical flaws in the game also mar the experience somewhat. In certain cutscenes, for example, the audio lags behind the lip synching and subtitles. This is a minor disappointment, because the sound effects in the game, aside from some ham-handed voice acting from the prince, are excellent and impactful. On the graphics front, the prerendered cutscenes stutter noticeably from time to time. There aren't too many of these types of movies, though, so they don't detract too much from what is a very beautiful-looking game overall.

As far as the interface goes, the developer has done a good job of making the game playable with a mouse and keyboard. So with a bit of practice, you'll be able to successfully pull off all the prince's acrobatic moves and combat combos. However, the game is still best played with a proper controller, if only for the added precision of an analog stick.
Prince of Persia: Warrior Within is an excellent sequel to a game that caught many by surprise last year. Those who enjoy navigating through beautifully designed levels, complete with clever puzzles and traps, will definitely get their fill of them here. Moreover, the combat has improved greatly, although it's still not the principle strength of the game. However, those who primarily enjoyed last year's The Sands of Time for its original charm and subtle character development may not find quite what they're looking for in this sequel. But even with this caveat, Prince of Persia: Warrior Within is easy to recommend for any action adventure fan, and its lengthier campaign should keep players busy for a lot longer this time around.

Download:

CD1


CD2


CD3



Download Crack:

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